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Occultist

Nature

Nature Occultists draw power from nature and powerful and magical plants and natural phenomena. They are granted spells and abilities through rare herbs, ancient rituals, and knowledge from wise sentient plants with their Medium, the still speaking mouth of a Treant, a rare flower that never blooms, or similar spectacular specimens of nature. Nature Occultists are unique in that their Mediums are living, fueled by the Oculist's power. They seek out hidden locations of untouched nature, mighty plant monsters, and the secrets of Druids. Other Occultists view them as dirty, wild, and uncivilized though they cannot deny their skills.

Level Spells
3Entangle, Animal Friendship
5Animal Messenger, Spike Growth
9Conjure Animals, Plant Growth
13Grasping Vines, Guardian of Nature
17Commune with Nature, Wrath of Nature
Path Feature
FloraYour Medium grows and strengthens you, your AC becomes 16 and cannot be reduced by any means as bark creeps on you.
FaunaYou gain a Climbing speed equal to your movement speed, have advantage on Perception checks based on smell, and have an increased movement speed of 10 ft as the might of Beasts flows in your veins.
Untouched NatureYour Medium lends you pure vitality as it seeks to take care of you as it reciprocates your efforts. You become Immune to disease and gain Blindsight of 10 ft.
Plant Size Stat Block
SmallAwakened Shrub
MediumVine Blight
LargeMyconid Adult
HugeAwakened Tree

Subclass Features

Lv 3

Medium Spells

Your chosen Medium grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Ceremony of Nature

You perform a ceremony using oil and fibers from rare plants and animals as you call upon nature. As an action you perform this ceremony that lasts for one minute. During this time you gain Resistance to Poison and Acid damage and cannot become Poisoned. In addition you can speak with Plants and Animals as if you shared a language, communicating simple ideas and questions to them.

Way of Beasts and Plants

Your time in nature has taught you many skills. You are proficient with Animal Handling, Nature, and Survival. You have advantage with Nature checks to identify plants.

Lv 5

Path of the Land and Sea

Choose a path from which to channel power as it shapes your journey to commune with nature, that unlocks power from your Medium. Choose one of the following

Lv 9

Consecrate Space

You can spend one turn dedicated to consecrating a space around you that extends for 20 ft centered on you. It remains Consecrated for one minute or until the spell Dispel Magic is cast or a similar effect is used. For the duration all plants become Awakened (Using the following stat blocks) in the space and act on your turn of initiative.

You can command them to take an action using your action otherwise taking the Dodge action. If you fall unconscious they take the Dodge action each of their turns.

You can use this feature once per long rest.

Lv 15

Conduit of Nature

You open yourself to become a conduit to the will of your Medium (No action required). The Medium uses your mouth and body for your next action. The Medium may take on of the following actions as determined by the DM requiring no resources from you, though if a saving throw is required it uses your spell save DC.

The Medium can cast Druid Grove, Transport Via Plants (The Medium chooses the target plant and which creatures are allowed to use it), or Whirlwind or an effect of a similar magnitude as determined by the DM.