Ancestal
Ancestral Occultists draw power from their predecessors. They are granted spells and abilities through their connection with them channeled through your Medium, usually an ancestor’s ashes or a piece of bone or heirloom. An Ancestral Occultist seeks out historical records, secret journals, and remnants of their ancestors. Other Occultists respect Ancestral Occultists as they are of the oldest sect.
| Level | Spells |
|---|---|
| 3 | Comprehend Languages, False Life |
| 5 | Borrowed Knowledge, Gentle Repose |
| 9 | Spirit Shroud, Tongues |
| 13 | Death Ward, Guardian of Faith |
| 17 | Hallow, Legend Lore |
| Path | Feature |
|---|---|
| Secret Remedy | You were taught the secret of your family, a poultice that can cure most injuries and affiliations. You can create one dose during the course of a long rest as long as you have a Herbalism Kit on hand. The dose is time sensitive and lasts until the next midnight after being made. Upon being applied as a bonus action, it cures up to two status conditions that are not Grappled, Prone, or Restrained and regrows limbs and lost organs over the next hour. |
| Arcane Tradition | Your scholarly ancestors aid you more as you show them great deference. You learn an additional spell from your Knowledge of the Ancestors feature. |
| Warrior Tradition | Your fierce ancestors aid you more as you show them great grit and power. You learn a Fighting Style and become proficient with one Armor or Shield and Weapon. |
Subclass Features
Medium Spells
Your chosen Medium grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Ceremony of the Ancestors
You discovered an ancient ceremony to grant you power. As an action you perform the ceremony full of symbolism and prayer. For the next minute you can use your reaction to add a bonus to a saving throw equal to your WIS modifier (Minimum 1) as your ancestors aid you. You must use this feature before knowing the outcome of the saving throw.
You can use this feature once per long rest.
Knowledge of the Ancestors
Your ancestor’s knowledge is deep and vast, spanning many disciplines. You can learn one spell of which you have a spell slot for from the spell lists of Artificers, Bards, Clerics, Sorcerers, or Wizards. The spell does not count towards the number of spells you can know. You can change which spell you choose during the course of a long rest.
Path of the Ancestors
Choose a path from which to channel power as it shapes your Ancestral journey that unlocks power from your Medium. Choose one of the following
Consecrate Space
You can spend one turn dedicated to consecrating a space around you that extends for 20 ft centered on you. It remains Consecrated for one minute or until the spell Dispel Magic is cast or a similar effect is used. For the duration and as long as you remain in the space you gain proficiency within one saving throw and two skills.
In addition you become Immune to one of the following conditions: Blinded, Charmed, Deafened, Petrified, Poisoned, or Exhausted.
You can use this feature once per long rest.
Conduit of the Ancestors
You open yourself to become a conduit to your Ancestors with your Medium (No action required). Your Ancestors use your mouth and body for your next action. Your Ancestors may take on of the following actions as determined by the DM requiring no resources from you, though if a saving throw is required it uses your spell save DC. You can use this feature once per long rest.
Your Ancestors can cast Forbiddance, Guards and Wards, or Symbol or an effect of a similar magnitude as determined by the DM.