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Rogue

Inquisitive

The archetypal inquisitive type, they excel at rooting out secrets and unraveling mysteries. They rely on their sharp eye for detail, but also on their finely honed ability to read the words and deeds of other creatures to determine their true intent. They excel at defeating creatures that hide among and prey upon ordinary folk, and their mastery of lore and their sharp eye make them well equipped to expose and end hidden evils.

Skill Check Creature Type
ArcanaAberration, Fey
HistoryGiant, Dragon
InvestigationHumanoid
NatureElemental, Monstrosity, Ooze, Plant
ReligionFiend, Undead, Celestial

Subclass Features

Lv 3

Ear for Deceit

You develop a keen ear for picking out lies. Whenever you make an Insight check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Eye for Detail

You can use a bonus action to make a Perception check to spot a hidden creature or object or to make an Investigation check to uncover or decipher clues.

Insightful Fighting

You gain the ability to decipher an opponent's tactics and develop a counter to them. As a bonus action, you make an Insight check against a creature you can see that isn't Incapacitated, contested by the target's Deception check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Lv 9

Unerring Eye

Your senses are almost impossible to foil. You gain advantage on any Perception or Investigation check if you move no more than half your speed on the same turn.

As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 ft of you, provided you aren't Blinded or Deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature.

You can use this feature a number of times equal to your WIS modifier (Minimum 1), and you regain all expended uses of it when you finish a long rest.

Lv 13

Loremaster

On your first turn during combat you can use your action to make a number of Study actions on that turn equal to your INT modifier (Minimum 1) on creatures within 60 ft of you. You use the corresponding Skill with the creature and learn if they have any damage Immunities, Resistances, or Vulnerabilities and what they are. The DC is 5 + half the creature’s CR rounded down.

Lv 17

Eye for Weakness

You learn to exploit a creature's weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 3D6.