Skip to content
← Back to Rogue
Rogue

Wiremaster

The secret art of Ethereal Thread has been passed down to you by a master. You learn countless ways to control this thread to create objects and fight. You are only limited by your creativity and your preparation. Traps, simple weapons, armor, all are literally at your fingertips with the Gloves of the Weaver that are a Wiremaster’s trademark.

Spell Amount of Thread Required
Thorn Whip30 ft
Ensnaring Strike5 ft per creature size, 5 ft for a tiny creature, 20 ft for a large creature
Entangle40 ft
Feather FallUsing 10 ft of thread that stretches and is lost for every 60 ft you fall
Snare25 ft
Item Amount of Thread Required
Javelin10 ft
Dart4 ft
Whip30 ft
Thread Cloak20 ft (Adds +1 AC)
Crowbar10 ft
Grappling Hook5 ft
Needle1 ft
Spell Amount of Thread Required
Rope Trick10-60 ft, recreating this spell consumes the thread
Web40 ft, 20 ft is reclaimable, and the Thread does not gain the Vulnerability to Fire
Item Amount of Thread Required
Lance60 ft
Net20 ft
Thread Shirt60 ft (Adds +2 AC)
Hunting Trap40 ft
Manacles40 ft
Spell Amount of Thread Required
Evard’s Black Tentacle40 ft, the thread is consumed
Grasping Vine30 ft
Summon Shadowspawn60 ft per intended spell level, the thread is consumed
Item Amount of Thread Required
Thread Jerkin60 ft (Adds +3 AC)
Halberd60 ft
Spell Amount of Thread Required
Dominate Person60 ft, the saving throw is based on STR as you physically puppet the humanoid, there is no bond formed or Charmed condition, the creature can only speak on its own. The target repeats subsequent saving throws with disadvantage. If you end the spell earlier than 4 hours the creature is left Restrained
Hold Monster10 ft per creature size, 10 ft for a tiny creature, 40 ft for a large creature, the saving throw is based on STR as they are being tightly bound
Item Amount of Thread Required
Thread Breastplate60 ft (Adds +4 AC)
Thread Wall20 ft per 5 ft section that is 1 in thick, you add additional hit points to the wall for every in added.

Subclass Features

Lv 3

Ethereal Loom

During a long rest you can produce 100 ft of Ethereal Thread or half as much on a short rest. The thread has an AC of 20 and hit points equal to your DEX modifier (Minimum 1) + your CHA modifier (Minimum 1) and is Resistant to non magical damage unless done by Silvered weapons. It can be stored for 24 hours as long as it is in Gloves of the Weaver or in specialized canisters. You have canisters equal to your Proficiency Bonus +1 that can store 20 ft of thread a piece. Ethereal Thread lasts for 4 hours before being reabsorbed into the Ethereal Plane if it is left outside your gloves or a canister.

Gloves of the Weaver

Each Glove of the Weaver can hold 40 ft of Ethereal Thread and keep it for 24 hours. You can reload a Glove as a bonus action with a canister or both Gloves as an action. Your Gloves can reel in Ethereal Thread at a rate of 20 ft per round and resets the thread’s 4 hour lifespan outside of a proper container. The most basic action of your Gloves is recreating the basic effects of spells, using the same casting time as you weave the effect into existence. The duration of all the spells recreated this way is 4 hours. You use them as if your DEX score was your spellcasting ability. You can recreate the following spells as long as have the minimum thread length in one or both Gloves

Wire Creations

You can create several non magical items using your thread and one action and consuming the appropriate amount of thread. If you create a weapon or armor you have proficiency with it.

Lv 9

More Uses

You can recreate more spells using your threads.

More Wire Creations

You can create several more options using your thread.

Wire Capacity

You upgrade your gloves and canisters. Your Gloves of the Weaver and canisters can hold an additional 5 ft of thread. You can produce 20 more ft of thread on a long rest and 10 ft more on a short rest.

Thread Leap

You can expend up to 60 ft of thread as a bonus action to pull yourself to a solid point such as a wall up to 60 ft that is in a straight line of sight from you. Movement this way does not provoke attacks of opportunity and you reclaim half the thread used as part of the bonus action.

Lv 13

More Uses

You can recreate more spells using your threads.

More Wire Creations

You can create several more options using your thread.

Wire Capacity

Your Gloves of the Weaver and canisters can hold an additional 10 ft of thread. Your Ethereal Thread production is doubled (240 ft on a long rest or half as much on a short rest).

Lv 17

Mastery of Ingenuity

You can recreate more spells using your threads.

Wire Artist

You can create several more options using your thread.

Wire Capacity

You extend the usefulness of your Gloves and canisters. Your Gloves of the Weaver and canisters can hold an additional 15 ft of thread.

Enhanced Thread

You imbue the thread with more ethereal energy. Your thread lasts for 8 hours now before being reabsorbed into the Ethereal Plane.