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Wizard

Conjuration

Conjurers favor spells that produce objects and creatures out of thin air. They can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on their behalf. As their mastery grows, they learn spells of transportation and can teleport themselves across vast distances, even to other planes of existence, in an instant.

Subclass Features

Lv 3

Conjuration Savant

You are gifted with Conjuration magic. Choose two spells from the School of Conjuration, they must be no higher than a spell you can learn normally (2nd level at level 3) and add them to your spellbook for free.

Whenever you gain access to a new level of spell casting you can add one spell of that level and of your School to your spellbook for free.

Benign Transportation

You can warp space to move quickly or swap places. You can use your action to teleport up to 30 ft to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.

Once you use this feature, you can't use it again until you finish a long rest or you cast a Conjuration spell of 1st level or higher.

Lv 6

Focused Conjuration

Your mind is a force that cannot be overcome. While you are concentrating on a Conjuration spell, your concentration can't be broken as a result of taking damage.

Lv 10

Malleable Conjugations

You can modify your Conjuration spells so that they no longer require concentration. If you do so the spell’s duration becomes one minute.

You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Lv 14

Conjuration Mastery

You have mastered a few choice Conjuration spells. Choose one Conjuration cantrip with a casting time of one action and its casting time becomes one bonus action. You can change which cantrip you master with practice during a long rest.