Scribes
The Order of Scribes is the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all Wizards value spellbooks, a Wizard in the Order of Scribes magically awakens their book, turning it into a trusted companion. All Wizards study books, but a Wizardly scribe talks to theirs!
Subclass Features
Wizardly Quill
You can magically create a Tiny quill in your free hand as a bonus action. The magic quill has the following properties
The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 ft of you.
This quill disappears if you create another one or if you die.
Awakened Spellbook
Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook. It grants you the following benefits
It has a flying speed of 10 ft, an AC of 14, and hit points equal to your Wizard level + your INT modifier (Minimum 1)
Your spellbook can cast a Wizard cantrip once per turn requiring your bonus action to command it.
You can cast spells originating from your spellbook.
When you cast a Wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
When you cast a Wizard spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
Master Scrivener
Whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll. The spellbook must be within 5 ft of you when you make the scroll.
The chosen spell must be of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell's power is enhanced, counting as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next long rest.
Magical Connection
Your connection is deepened with your spellbook. When you take the Dash, Disengage, or Dodge action your book can take the same action. You can use your bonus action to use the following effects
You can teleport to your spellbook provided it is in the same place of existence.
Teleport the spellbook to you provided you are on the same plane of existence, or swap places with your spellbook provided you are both on the same plane of existence.
You can use this feature times per long rest equal to your INT modifier (Minimum 1).
One with the Word
Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. You have advantage on all Arcana checks, as the spellbook helps you remember magical lore while your spellbook is within 10 ft of you.
Moreover, if you take damage you can use your reaction to prevent all of the damage by using your connection with your spellbook. Then roll 3D6. The spellbook temporarily loses spells of your choice that have a combined spell level equal to that roll or higher. For example, if the roll's total is 9, spells vanish from the book that have a combined level of at least 9, which could mean one 9th-level spell, three 3rd-level spells, or some other combination. If there aren't enough spells in the book to cover this cost, you drop to 0 hit points.
Until you finish 1dD6 long rests, you are incapable of casting the lost spells, even if you find them on a scroll or in another spellbook. After you finish the required number of rests, the spells reappear in the spell book.
Once you use this reaction, you can't do so again until you finish a long rest.