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Wizard

War Magic

A variety of arcane colleges specialize in training Wizards for war. The tradition of War Magic blends principles of Evocation and Abjuration, rather than specializing in either of those Schools. It teaches techniques that empower a caster’s spells, while also providing methods for Wizards to bolster their own defenses. Followers of this tradition are known as war mages. War mages act fast in battle, using their spells to seize tactical control of a situation.

Subclass Features

Lv 3

Arcane Deflection

You have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.

When you use this feature, you can't cast spells other than cantrips until the end of your next turn.

Tactical Wit

Your keen ability to assess tactical situations allows you to act quickly in battle and are trained in tools for war. You have a bonus to initiative rolls equal to your INT modifier (Minimum 1). You are proficient with Light Armor and Simple Weapons.

Lv 6

Durable Magic

The magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws.

Lv 10

Power Surge

You can store magical energy within yourself to later empower your damaging spells. You always have the spells Counterspell and Dispel Magic prepared. Whenever you successfully end a spell with Dispel Magic or Counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge. You can store a maximum number of power surges equal to your INT modifier (Minimum 1). Whenever you finish a long rest, your number of power surges resets to one.

Once per turn when you deal damage to a creature or object with a Wizard spell, you can spend one power surge to deal extra Force damage to that target. The extra damage equals half your Wizard level rounded down.

Lv 14

Deflecting Shroud

Your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from you. Up to three creatures of your choice within 60 ft of you, each takes Force damage equal to half your Wizard level rounded down.