Ancient Smith
You are an intrepid adventurer and explorer. Ancient Smiths will go anywhere there is even a hint of ancient technology. They reverse engineer their findings and create devastating weapons of war and other marvels lost to time. It is rumored they sometimes ask technical questions to the ancients that made the marvels directly through magical arts.
| Level | Spells |
|---|---|
| 3 | Comprehend Languages, Identify |
| 5 | Borrowed Knowledge, Locate Object |
| 9 | Dispel Magic, Speak with Dead |
| 13 | Fabricate, Leomund’s Secret Chest |
| 17 | Legend Lore, Passwall |
Subclass Features
Speciality Spells
Your specialization and training grant you the following spells. You know the following spells and they do not count towards the number of spells you can prepare.
Proficiency
Your love of metal and flames fuels your drive to create. You have proficiency with Blacksmith Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tool of your choice.
Ancient Weapons
You have unearthed the secrets of the ancients and have crafted a lost weapon. The weapon can run for minutes equal to your INT modifier (Minimum 1) per long rest then they need to gather latent magical energy. The weapon is a magical item but does not deal magical damage. Once you choose your weapon you cannot change it unless you gain another Artificer level or spend ten days repurposing your previous weapon. Any saving throw DCs are equal to your spell save DC. Choose from the following
Final Stab: A heavy weight that's raised and then dropped onto a pointed pole (Pile). The weight's impact drives the pile into virtually anything. Final Stab is a two handed weapon with a range of 5 ft with a Loading property of one bonus action. It has disadvantage to hit targets that are not Restrained. It deals 2D12 Piercing damage. This weapon deals an additional 1D8 damage to creatures with a carapace or similar natural armor.
Death Chain: A portable power tool that uses a chain of cutting teeth to cut through wood and other materials. Death Chain is a two handed weapon with a reach of 5 ft and deals 1D10 Slashing damage. Death Chain deals twice as much damage to Plant creatures.
Pulverizer: A tool that breaks up hard surfaces like rock using a combination of a hammer and chisel. Pulverizer is a two handed weapon with a 5 ft reach. This weapon deals XD4 Bludgeoning damage where X is half your INT modifier (Minimum 1) rounded up. This weapon deals twice as much damage to non adamantine Constructs and Earth Elementals.
Innovate and Discover
Your further study and innovation has allowed you to improve your designs or create a new Ancient Weapon as you repurpose your Ancient Weapon.
Greater Final Stab: Your modifications to your Final Stab add a grabbing claw that can be engaged with an action to restrain a target with the STR saving throw DC.
Greater Death Chain: Your modifications to your Death Chain allow it to be a single handed weapon.
Greater Pulverizer: Your modifications to your Pulverizer force a creature you hit with it to make a STR saving throw or be pushed back 10 ft or if the throw is failed by 6 or more, the creature is instead knocked Prone.
Dragon’s Maw: A weapon that shoots a controllable jet of fire or burning liquid at a target. A two handed ranged weapon that fires in a 60 ft line or a 30 ft cone (You can switch between them with a bonus action). Creatures in the range must make a DEX saving throw and on a failure take 4D6 Fire damage or half as much on a success. Any non held, flammable items catch Fire and take 2D6 Fire damage each turn. Dragon’s Maw can fire for rounds equal to twice your INT modifier (Minimum 1).
Arcane Breakthrough
Your further study and innovation has allowed you to improve your designs or create a new one as you repurpose your Ancient Weapon. Your Ancient Weapon damage is now magical.
Superior Final Stab: Your breakthrough has allowed the Final Stab to be reloaded as part of the attack option.
Superior Death Chain: Your breakthrough has allowed you to make your Death Chain a Light weapon and allow it to withdraw inside of a nondescript gauntlet that requires an Insight check to see if there is a concealed weapon. It can be extended or withdrawn as a bonus action.
Superior Pulverizer: Your breakthrough gives it an increased range of 10 ft.
Greater Dragon’s Maw: Your breakthrough has increased the vigor of its flames. You increase the DEX DC by half your Proficiency Bonus rounded down.
Thump Gun: A weapon that fires large-caliber projectiles, often with explosive, smoke, or gas warheads. Thump Gun is a two handed ranged weapon with a range of 40/80 ft with the Loading property. You choose ammunition beforehand that you can have up to your STR modifier (Minimum 1) on your person. You can make ammunition shells at a rate equal to your INT modifier (Minimum 1) during a long rest. You have access to the following projectiles
Smoke: On impact the shell casts the spell Fog Cloud for thirty minutes.
Gas: On impact the shell casts Stinking Cloud for one minute.
Masterwork
Your diligence has given rise to Ancient Weapons of devastating and exquisite design. You can improve your designs or create a new one as you repurpose your Ancient Weapon.
Supreme Final Stab: Your masterpiece has an extra pile mounted on it. If you hit a Restrained creature with an attack you can detach the pile, leaving it impeded in the creature. The creature has a movement speed of 0 ft until it succeeds a STR saving throw and extracts the pile.
Supreme Death Chain: Your masterpiece is in fact two. You have made a second Death Chain.
Supreme Pulverizer: Your masterpiece has increased the rate of your Pulverizer by your Proficiency Bonus rounded down adding the equivalent D4 damage.
Superior Dragon’s Maw: Your masterpiece has an increased heat output adding an additional D6 Fire damage.
Greater Thumper: Your masterpiece has an increased range to a range of 80/120 ft. You learn to produce a new type of ammunition.
Explosive: On impact the shell casts Fireball.
Screaming Devastation: Your masterpiece is an instrument of death with six barrels that rotate to fire at a high rate. Screaming Devastation is a two handed weapon that can be fired using an action. It fires in a 300 ft line forcing each creature to make a DEX saving throw taking half as much on a successful save. On a failed save the target takes 6D6 Piercing damage or half as much on a successful save. Screaming Devastation is audible for 600 ft when fired and consumes excessive magical energy allowing it to remain active for one minute at a time.