Gastromancer
Gastromancers are Artificers who specialize in cooking even with the trickiest of ingredients. They imbue the meals they prepare with special properties that can be beneficial or harmful. Gastromancers are famous for delectable meals so incredible that even royalty will lend them an audience to try their skills.
| Level | Spells |
|---|---|
| 3 | Goodberry, Purify Food and Drink |
| 5 | Heat Metal, Locate Animals or Plants |
| 9 | Create Food and Water, Tiny Servant |
| 13 | Control Water, Locate Creature |
| 17 | Commune With Nature, Greater Restoration |
| 1D10 | Creature/Food Type | Effect |
|---|---|---|
| 1 | Aberration | Strange purple/green gelatine appears in the container. If the creature was willing the creature gains Resistance to Psychic damage and can cast the spell Dissonant Whispers without expending a spell slot in the next minute. If the creature was unwilling the creature takes 2D6 Psychic damage is and under the effects of the spell Bane for one minute. |
| 2 | Celestial | Beautiful and flakey white flesh appears in the container. A creature who eats it gains temporary hit points equal to your Artificer level and gains the benefits of the spell Bless for one minute. |
| 3 | Dragon | Sumptuous juicy meat appears in the container. A creature who eats it can cast the spell Dragon’s Breath once without expending a spell slot in the next hour. |
| 4 | Fey | Delicate meat that emits a heady aroma appears in the container. A creature who eats it has advantage on saving throws against being Charmed or Frightened and cannot be put to sleep by magical or physical means for the next hour as well as have advantage on one Charisma based skill of their choice. |
| 5 | Fiend | Dark meat in a thick, spicy sauce appears in the container. A creature who eats it gains Resistance to Fire and Necrotic damage for the next hour. |
| 6 | Giant | A generous rack of smoked hearty ribs appears in the container. A creature who eats it is under the effects of the “Enlarge” portion of the Enlarge/Reduce spell for the next hour. |
| 7 | Monstrosity | A hearty stew of various meats appears in the container. A creature who eats it gains 10 + your INT modifier (Minimum 1) temporary hit points and while it has those temporary hit points the creature deals an additional 1D6 damage of its unarmed strike or melee attack damage type. |
| 8 | Ooze | A sweet and savory ice cream appears in the container. A creature who willingly eats it has the “Reduce” portion of the Enlarge/Reduce spell for one hour. A creature who unwillingly eats it takes 2D8 Acid damage and cannot speak until they finish a long rest. |
| 9 | Plant | A vibrant salad appears coated in a tangy dressing in the container. A creature who eats it gains 10 + your INT modifier (Minimum 1) temporary hit points and while they have the temporary hit points they have +2 AC and +2 to saving throws. |
| 10 | Undead | Pungent jerky appears in the container. A creature who eats it must make a CON saving throw DC equal to your spell save DC and on a failed save takes 2D10 Poison damage and is Poisoned. A creature Poisoned this way deals half as much damage with STR based attacks and has disadvantage on Athletic checks. If a creature succeeds the saving throw the creature takes 1D6 Poison damage and is not Poisoned. |
Subclass Features
Speciality Spells
Your specialization and training grant you the following spells. You know the following spells and they do not count towards the number of spells you can prepare.
Culinary Arts
You have trained in the culinary arts in food preparation, sourcing ingredients, and even brewery. You have proficiency with Cook’s Utensils and Brewer’s Supplies. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tool of your choice. You also can gather twice as much rations or water when you forage.
Conjured Cuisine
Whenever you finish a long rest, you can magically produce food in an empty container you touch. Roll on the Conjured Cuisine Table for the summoned food’s type. As an action, a creature can ingest the food or force-feed it to an Incapacitated creature. Creating Conjured Cuisine requires you to have Brewer's Supplies or Cook's Utensils on your person, and any food you create with this feature lasts until it is ingested or until the end of your next long rest.
You can create additional conjured meals by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the food in an empty container you touch, and you choose the food’s type.
You can also spend 1 minute scavenging edible bits from a dead creature that has died within the last 24 hours. During your next short rest, you can prepare scavenged food using the dead creature. You create Conjured Cuisine that shares the creature type of the dead creature. You may also use the dead creature to determine the effect of the Conjured Cuisine you prepare after finishing a long rest instead of rolling, provided the creature died within the last 24 hours.
Conjured Cuisine Table
Enrich and Taint Food
You can grant good beneficial and detrimental effects with a deft use of select ingredients with your skills. While you have your Brewer’s Supplies of Cook’s Utensils on hand you can use an action and touch rations of food up to your INT modifier (Minimum 1) and enrich or taint them. The food retains the effects of this feature for one hour. You can use this feature times per long rest equal to your INT modifier (Minimum 1).
Enriched Food: Enriched food can gain one of the following benefits, each ration worth of food can have a different effect.
Healthy- A creature who eats this food regains 1D10 + your INT modifier (Minimum 1) hit points.
Bolstering- A creature who eats this food ends one of the following conditions on itself: Charmed, Frightened, Paralyzed, Poisoned, or Exhausted.
Tainted Food: Tainted food appears to be delicious and tempting but is spoiled and rotten, each ration worth of food can have a different effect. A creature must succeed an Investigation check DC equal to your spell save DC in order to tell if the food is tainted. If a creature consumes the tainted food it must make a CON saving throw DC equal to your spell save DC and on a failed saving throw has one of the following effects. On a successful save the creature retches and spends their next turn throwing up.
Spoiled- A creature who eats this food takes 1D10 + your INT modifier (Minimum 1) Poison damage and is Poisoned. A creature Poisoned this way has disadvantage on attack throws for the next minute.
Heady- A creature who eats this food is Charmed. A creature Charmed this way cannot lie and automatically fails any Charisma based checks for the next minute.
Plentiful Conjured Cuisine
You are adept at making large amounts of Conjured Cuisine. When you use your Conjured Cuisine feature during the course of a long rest you can produce three servings each with its own roll on the Conjured Cuisine Table provided you have sufficient containers.
Legendary Feast
You are truly a chef of legend and a master of gastronomy. You can cast the spell Hero’s Feast once per long rest without expending a spell slot and without requiring material components as long as you have your Brewer’s Supplies or Cook’s Utensils on hand.