Hollow Dragon
Through your adventures you have earned a sacred responsibility: to help a Metallic Dragon that has been slain to continue their fight by assembling a Hollow Dragon for them. Perhaps you were there in their last moments or you found a trinket where their lingering soul resides. As you grow stronger and learn more your technical skills help your ethereal companion gain physical form again.
| Level | Spells |
|---|---|
| 3 | Absorb Elements, Feather Fall |
| 5 | Dragon’s Breath, Lesser Restoration |
| 9 | Elemental Weapon, Fly |
| 13 | Elemental Bane, Fabricate |
| 17 | Greater Restoration, Legend Lore |
| Dragon | Attribute | Purpose |
|---|---|---|
| Brass | Fire | Fulfill a debt |
| Bronze | Lightning | Kill a great evil |
| Copper | Acid | Revenge on their killer |
| Gold | Fire | Pass their horde on |
| Silver | Cold | Save a loved one |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 18 (+4) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 18 (+4) |
Subclass Features
Speciality Spells
Your specialization and training grant you the following spells. You know the following spells and they do not count towards the number of spells you can prepare.
Proficiency
You have been taught to work metal by your draconic ally. You have proficiency with Smith’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tool of your choice.
Draconic Spirit
You have a faithful companion, a Draconic Spirit. It's friendly to you and your companions, and it helps as it desires. In combat, the Draconic Spirit shares your initiative count, but it takes its turn immediately after yours. The Draconic Spirit’s powerful will allows it to reconstitute itself if it drops to zero hit points after 1D4 long rests. The type of Draconic Spirit is determined by the slain Metallic Dragon you are aiding.
Draconic Spirit
Draconic Spirit
Small Undead
Armor Class: 16
Hit Points: 60
Speed: 40 ft Fly, 10 ft Hover
Saving Throws: Dex +4, Cha +6
Skills: Stealth +6, Perception +5
Damage Immunities: Poison, Psychic, elemental attribute
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: darkvision 60 ft, Passive Perception 15
Languages: Understands the languages you speak plus Draconic
Proficiency Bonus 2
Watchful Undead: Draconic Spirit cannot be put to sleep by any means and does not require sleep
Actions
Elemental Breath: 15 ft cone, DC 12 DEX saving throw or take 2D6 of the Draconic Spirit’s elemental attribute (Recharge 5-6)
Healing Pulse: Restores 2D4 plus 2 hit points (Can only heal creatures with at least 1 hit point)
Reactions
Warding Presence: Draconic Spirit grants 2 AC to a target within 10 ft of them.
Metal Shell
You have constructed a receptacle for your Draconic Spirit companion to aid them in their journey to being a Hollow Dragon. Your Draconic Spirit has the following attributes until their shell hits zero hit points where you can repair it during the course of a long rest. When their Metal Shell breaks the Draconic Spirit appears at the start of your next turn where the Metal Shell falls with half its hit points rounded down.
Metal Shell
Medium Undead
Armor Class: 17
Hit Points: 120
Speed: 30 ft, 50 ft Fly
Saving Throws: Str +5, Cha +7
Skills: Perception +6
Damage Immunities: Poison, Radiant
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: darkvision 60 ft, Passive Perception 16
Languages: Understands the languages you speak plus Draconic
Proficiency Bonus 3
Sapping Presence: Enemies it targets within 10 ft lose 5 ft of movement speed
Actions
Multiattack: Metal Shell can take one bite and claw attack or use its Radiant Breath
Bite: Plus 5 to hit, range 5 ft, 1D10 +2 Piercing damage
Claw: Plus 5 to hit, range 5 ft, 1D8 +2 Slashing damage
Radiant Breath: 20 ft cone, DC 14 DEX saving throw or take 3D6 damage (Recharge 5-6)
Reactions
Warding Presence: Metal Shell grants 3 AC to a target within 10 ft of them.
Draconic Connection
The Draconic Spirit lends you its protection. You have Resistance to Radiant damage or the damage type of their elemental attribute.
Metal Body
You have constructed a receptacle for your Draconic Spirit companion to aid them in their journey to being a Hollow Dragon. Your Draconic Spirit has the following attributes until their shell hits zero hit points where you can repair it during the course of a long rest. When their Metal Shell breaks the Draconic Spirit appears at the start of your next turn where the Metal Shell falls with half its hit points rounded down.
Metal Body
Large Undead
Armor Class: 18
Hit Points: 180
Speed: 30 ft, 60 ft Fly
Saving Throws: Str +7, Cha +8
Skills: Perception +7
Damage Immunities: Poison, Radiant
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: darkvision 60 ft, Passive Perception 17
Languages: Understands the languages you speak plus Draconic
Proficiency Bonus 4
Sapping Presence: Enemies it targets within 10 ft lose 10 ft of movement speed
Actions
Multiattack: Metal Body can take one bite and claw attack or use its Radiant Breath
Bite: Plus 7 to hit, range 5 ft, 1D10 +3 Piercing damage +1D4 Radiant damage
Claw: Plus 7 to hit, range 5 ft, 1D8 +3 Slashing damage +1D4 Radiant damage
Radiant Breath: 25 ft cone, DC 16 DEX saving throw or take 4D6 damage (Recharge 5-6)
Reactions
Warding Presence: Metal Body grants 4 AC to a target within 10 ft of them.
Ghostly Binding
You can channel your Draconic Spirit to creature ethereal bindings. You can use an action and choose one creature you can see within 60 ft, they must make a STR saving throw DC equal to your Spell save DC. On a failed save they are Restrained for one minute, repeating the save at the end of each of their turns, ending the condition on a success. This binding can work on ethereal and incorporeal beings such as Ghosts and Wind Elementals.
You can use this feature times per long rest equal to your INT modifier (Minimum 1), if you use this feature while another instance is active, the first instance ends.
Hollow Dragon
You have finished your work and gained a frightful ally. As you seek to continue aiding their purpose they support you as well. When the Hollow dragon reaches zero hit points it breaks into nine pieces, two arms, two legs, two wings, tail, torso, and head. Each has an AC of 17 and 27 hit points and are immune to Poison and Psychic damage. They assemble themselves at the next dawn. You can rebuild one piece when over the course of a long rest. When their Metal Shell breaks the Draconic Spirit appears at the start of your next turn where the Metal Shell falls with half its hit points rounded down.
Hollow Dragon
Huge Undead
Armor Class: 19
Hit Points: 240
Speed: 30 ft, 80 ft fly
Saving Throws: Str +10, Cha +9
Skills: Perception +8
Damage Immunities: Poison, Radiant
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: darkvision 60 ft, Passive Perception 18
Languages: Understands the languages you speak plus Draconic
Proficiency Bonus 5
Sapping Presence: Enemies it targets within 10 ft lose 15 ft of movement speed
Actions
Multiattack: Hollow Dragon can take one bite and claw attack or use its Radiant Breath
Bite: Plus 10 to hit, range 5 ft, 1D10 +5 Piercing damage +1D6 Radiant damage
Claw: Plus 10 to hit, range 5 ft, 1D8 +5 Slashing damage +1D6 Radiant damage
Radiant Breath: 30 ft cone, DC 18 DEX saving throw or take 5D6 damage (Recharge 5-6)
Reactions
Warding Presence: Hollow Dragon grants 5 AC to a target within 10 ft of them.
Booming Scale Mail
You have received a gift from your companion upon the completion of their Hallow Dragon body. The Scale Mail has an AC of 15 + your DEX modifier (Maximum 2) and is magical. You are proficient with the armor and have its Armor Master properties.
Once per long rest you can use an action to cause a loud clanging noise that causes each creature within 10 ft of you to make a DC 18 CON saving throw taking 3D6 Thunder damage or half as much on a successful save.