Flesh Stitcher
You are more hands on than most Necromancer but your work is more lasting. A real work of art. Your undead army rises from the remains of those slain through blood, sweat, and profane arts. Your horde can be a force for good or evil, either way it is your masterpiece.
| Level | Spells |
|---|---|
| 3 | Cause Fear, False Life |
| 5 | Gentle Repose, Ray of Enfeeblement |
| 9 | Feign Death, Speak with Dead |
| 13 | Blight, Death Ward |
| 17 | Evervation, Phantasmal Killer |
| Artificer Level | CR | Bodies Required | Creation Time | Creature | Creation Duration |
|---|---|---|---|---|---|
| 3 | 0 | 1/2 | 1 Minute | Crawling Claw | One Day |
| 3 | 1/4 | 1 | 1 Hour | Zombie | Five Days |
| 5 | 1 | Long Rest | Ghoul | One Week | |
| 5 | 2 | 1 | One Day | Ghast | Two Weeks |
| 9 | 3 | 1 | One Month | Mummy | Indefinite |
| 15 | 5 | 6 | Six Months | Flesh Golem | Indefinite |
Subclass Features
Speciality Spells
Your specialization and training grant you the following spells. You know the following spells and they do not count towards the number of spells you can prepare.
Proficiency
You have long studied the composition and workings of the flesh. You have proficiency with the Herbalism Kit. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tool of your choice.
Fleshcraft
You can craft a member of your horde according to your crafting table as long as you have the Medicine Kit on hand. It takes fresh bodies (Less than 24 hours dead) and time. You can have members of your horde equal to your INT modifier (Minimum 1) plus your Proficiency Bonus rounded down. At the end of your creation’s duration they fall apart and are unusable. You can extend their duration by 10 days by casting Gentle Repose on your creation. You cannot stack duration extensions. If one of your creations drops to 0 hit points they become unusable.
Your creations take their turns in initiative after yours. Your creatures have their in-game statistics unless their hit points are less than your Artificer level, in which their hit point maximum becomes equal to it. They take the Dodge action unless you command them to take a different action as a bonus action.
Fleshcrafter’s Table
Ferocious Creations
Your creations are ravenous and devour the essence of those that die around them. Your creations gain temporary hit points equal to twice your INT modifier (Minimum 1) whenever a creature dies within 30 ft of them and then can use their reaction to make an attack.
Harness Undeath
In the lamentable situation where one of your creations hit zero hit points, you can use their essence to restore hit points to yourself or a willing creature or creation equal to half the creation’s hit point maximum within 30 ft of you.
Creator and Creation
You have a bond with your creations. You can use an action to gain temporary hit points equal to the number of creations you have times five. When your temporary hit points run out a burst of Necrotic energy leaps out and heals each of your creations up to half their hit points.
You can use this feature once per long rest.