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Gambler

Bag of Everything

This Gambler carries around their own Bag of Everything to help them out in a pinch. They can reach into their Bag of Everything and pull out any number of things to confound and confuse their enemies or jimmy their way out of a sticky situation. It is said that with their Bag of Everything this Gambler could escape Death himself if their luck holds.

Chance Totem Appearance: A keychain or patch that is affixed to your Bag of Everything, the design and color is up to you.

Level Spells
3Catapult, Feather Fall
5Knock, Wristpockett
9Catnap, Leomund’s Tiny Hut
13Galder’s Speedy Courier, Leomund’s Secret Chest
17Animate Objects, Passwall
D20 Item
1Tinker’s Tools
2Disguise Kit
3Thieve’s Tools
4Flask of Acid
5Flask of Alchemist’s Fire
6Bag of Ball Bearings
7Bag of Caltrops
8Crowbar
9Grappling Hook and 100 ft of Rope
10Flask of Holy Water
11Hunting Trap
12Manacles
13Flask of Oil
14Net
15Bottle of Poison (Basic)
16Potion of Healing (Basic)
17300 ft of Hempen Rope
18Spell Scroll (True Strike)
19Spell Scroll (Guidance)
20Spell Scroll (Color Spray)

Subclass Features

Lv 3

Game Spells

Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Bag of Everything

You have a pool of objects you have placed in your Bag of Everything. The Bag has the following properties

The Bag always contains the same twenty items, if an item is lost or used it is replaced at the next long or short rest.

If an item that does not belong in the Bag is placed in it, it appears within 5 ft of the Bag in an unoccupied place.

You can pull an item from the Bag at random as a bonus action and stow an item as a free action after which you must wait one hour before pulling another item out.

If you pull a second item out of the Bag the oldest one vanishes.

Each item remains for hours up to your CHA modifier (Minimum 1) then disappears into the Bag with a small pop.

If an item has an effect that lasts longer than the item remains outside of the Bag, the effect remains until the end of the original duration.

The Bag always weighs five pounds and returns to you if lost during the next long or short rest. The Bag contains the following items when you summon it as you commit to this subclass.

Improviser

You can use a variety of Tools with your wit and dexterous fingers alone. You can become proficient with a Tool you pull from your Bag as an action.

You can use this feature once per long rest.

Lv 7

Bag Inventory

You customize your Bag to better suit your needs. You can switch an amount of items from the following list with an equal amount of items from your Bag and can use them.

Alchemy Jug, Boots of Elvenkind, Cap of Water Breathing, Deck of Illusions, Dust of Disappearance, Eyes of Charming, Gloves of Thievery, Medallion of Thoughts, Spell Scroll (Blur), Spell Scroll (Mirror Image).

Lasting Pull

In a pinch you can make an item last longer. You can use an action to extend the duration an item remains out of your Bag of Everything until you finish a long rest.

You can use this feature once per long rest.

Lv 15

Greater Bag Inventory

You further customize your Bag to become truly unique to your preferences. You can switch an amount of items from the following list with an equal amount of items from your Bag and can use them.

Bag of Beans, Boots of Speed, Chime of Opening, Dagger of Venom, Elixir of Health, Folding Boat, Ring of X-Ray Vision, Spell Scroll (Fear), Spell Scroll (Major Image), Wand of Wonder.

Quickdraw

You can use this feature to draw upon your Bag of Everything in times of great need. You can use a reaction to be able to pull a new item out of your Bag before an hour is up.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Lv 20

Supreme Bag Inventory

Your Bag of Everything has become your lifeline in times of hardship and your greatest possession. You can switch an amount of items from the following list with an equal amount of items from your Bag and can use them.

Cloak of Arachnida, Helm of Brilliance, Nolzur’s Marvelous Pigments, Potion of Flying, Potion of Speed, Ring of Telekinesis, Spell Scroll (Locate Creature), Spell Scroll (Phantasmal Killer), Staff of Thunder of Lightning, Wand of Polymorph.

Bag of Reincarnation

Your Bag of everything truly has it all. When you die, your Bag of Everything is left in where you died and cannot be moved or harmed. After 1D4 days the spell Reincarnation is cast on you without the need for a spell slot or material components and you emerge from the Bag.

You can only use this feature once unless Divine Intervention or a similar effect is used.