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Gambler

Daredevil

A Daredevil Gambler lives life to the fullest and takes risks as easily as others breathe. The Daredevil thrives on adrenaline and high risk. They are often prone to boredom when not challenged often. Even other Gambler can be taken aback by a Daredevil’s actions as they push the definition of what extreme is.

Chance Totem Appearance: A helm or headband of hard leather or non precious metal with an embellishment such as a crest or horns, your choice.

Level Spells
3Jump, Longstrider
5Enhance Ability, Kinetic Jaunt
9Haste, Motivational Speech
13Death Ward, Freedom of Movement
17Far Step, Skill Empowerment
Adrenaline Level Feature
1Alertness: You have a bonus to DEX saving throws equal to your CHA modifier (Minimum 1).
2Focus: You have an increased critical hit range of 19-20.
3Energy: You can make a bonus action attack on each of your turns.
4Muscle Tension: You have advantage on STR saving throws, Acrobatic, and Athletic checks.
5Pain Suppression: You have Resistance to all damage.

Subclass Features

Lv 3

Game Spells

Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Exceptional Athletics

Your training and endurance lend themselves to your well. You have the Tough Feat and are proficient with Athletics and Acrobatics.

Adrenaline Levels

Dangerous feats give you a rush of adrenaline and chasing this high gives you a boost. This boost is measured in your Adrenaline Level which resets at each long or short rest. When you attempt a STR or DEX saving throw, or succeed an Acrobatics or Athletics check, or become Grappled or Restrained your Adrenaline Level increases by one and you gain the corresponding benefit (You only gain an Adrenaline Level when the situation is dangerous).

Lv 7

Daring Stunts

You have trained your body and mind to react to dangerous situations. You have the following advantages in the preceding scenarios

Explosions: When you are attacked or trigger a trap with an area of effect you have advantage on the DEX saving throw and take no damage on a successful save and half as much on a failed save.

Falls: You have a falling speed of 30 ft per round.

Jumps: You can use your reaction to leap out of the way of a ranged attack that originated from 30 ft or further away, causing it to miss. You must have enough space to leap at least 5 ft up or 5 ft to the side.

Fate’s Favored

When you would be gravely wounded you can rely on your luck. You can use your reaction to choose to succeed a saving throw if you fail one. You can use this feature twice per long rest.

Lv 15

Total Control

You have trained your body and mind in ways only a Monk could appreciate. When you roll initiative you can choose to elevate your Adrenaline Level by up to two.

You can use this feature twice per long rest.

Live Hard

You make each and every moment count from the moment you arise. You start each day with one Adrenaline Level.

Lv 20

Adrenaline Junkie

Your chase for the rush and love of danger allows you to push your body past its limits. You can use your Adrenaline levels in new and useful ways

When you would drop to zero hit points you can use your reaction and reduce your Adrenaline Level by two and you remain at one hit point.

You can reduce your Adrenaline Level by three and the next time you take the attack action you attack an additional time.