Cardshark
A Cardshark Gambler is a merciless hustler that can read even the inscrutable face. Playing cards with a Cardshark is essentially giving away money. The humble beginnings of a Cardshark are overshadowed when they call upon the true power of their arcane Playing Card Set, the Deck of Possibility. (This subclass takes work and knowledge of DND to a high degree, it is not recommended for players that are not ready for this)
Chance Totem Appearance: a hardened leather case that holds your Deck of Possibility, the color and type of leather is your choice.
| Level | Spells |
|---|---|
| 3 | Illusory Script, Silent Image |
| 5 | Mirror Image, Nystul’s Magic Aura |
| 9 | Hypnotic Pattern, Major Image |
| 13 | Greater Invisibility, Hallucinatory Terrain |
| 17 | Mislead, Seeming |
| Card | Ability Deck (Right Side Up) | Card Throw | Summon Deck (Upside Down) |
|---|---|---|---|
| Warrior | You gain temporary hit points equal to your Gambler level. | Frost Fingers | Fomorian |
| Avenger | You can use a reaction to make a melee attack when you are dealt damage. | Sword Burst | Invisible Stalker |
| Paladin | You have Resistance to Radiant damage. | Aganazzar’s Scorcher | Young Bronze Dragon |
| Soldier | You have plus one to attack and damage rolls with melee weapons. | Melf’s Acid Arrow | Cyclops |
| Mercenary | You can make an extra attack then return this card to the Deck. | Scorching Ray | Chain Devil |
| Myrmidon | You can use your Reaction to add two AC. | Arms of Hadar | Oni |
| Berserker | If you reduce a creature to zero hit points you can move up to your movement speed and make an attack, | Shatter | Chimera |
| Hooded One | Your melee attacks deal an additional 1D6 Poison damage. | Chill Touch | Cloaker |
| Dictator | You have proficiency in Intimidation. | Vicious Mockery | Mind Flayer |
| Torturer | Your attacks deal an additional 1D6 Necrotic damage. | Inflict Wounds | Chasme |
| Wizard | Your spell save and attack roll are increased by one. | Fire Bolt | Night Hag |
| Transmuter | You gain Resistance to Poison, Acid, or Lightning damage. | Magic Stone | Grick Alpha |
| Diviner | You gain a Blindsight of 10 ft. | Mind Spike | Spirit Naga |
| Enchanter | You have proficiency in Persuasion. | Dissonant Whispers | Drow Mage |
| Abjurer | You have advantage on spell saving throws. | Magnify Gravity | Hezrou |
| Elementalist | You have Resistance to Fire and Cold damage. | Produce Flame | Young White Dragon |
| Evoker | Your melee attacks deal an additional 1D6 Fire damage. | Lightning Lure | Salamander |
| Illusionist | You can cast the cantrip Minor Illusion for the duration. | Tasha’s Mind Whip | Air Elemental |
| Necromancer | You have Resistance to Necrotic damage. | Toll the Dead | Flesh Golem |
| Conjurer | You can cast the cantrip Mage Hand for the duration. | Acid Splash | Hydra |
| Rogue | You have proficiency in Stealth checks. | Poison Spray | Assassin |
| Swashbuckler | You have an increased movement speed of 10 ft and can take the Dodge action as a bonus action. | Ice Knife | Hobgoblin Warlord |
| Philanthropist | You can cast the cantrip Guidance during the duration. | Aid | Shield Guardian |
| Trader | You have proficiency in Insight checks. | Ray of Sickness | Frost Giant |
| Merchant | You have proficiency with Perception checks. | Thunderwave | Galeb Duhr |
| Guild Member | You have proficiency with Investigation checks. | Magic Missile | Young Brass Dragon |
| Beggar | You can cast the spell Disguise Self once during the duration without expending a spell slot. | Infestation | Wyvern |
| Thief | You have a falling speed of 30 ft per round. | Shocking Grasp | Barbed Devil |
| Tax Collector | You can cast the cantrip Mind Sliver during the duration. | Sapping Sting | Young Green Dragon |
| Miser | You have Resistance with saving throws against being Charmed. | Mind Sliver | Young Black Dragon |
| Priest | You can cast the spell Sanctuary once during the duration without expending a spell slot. | Word of Radiance | Wraith |
| Monk | You have the Grappler Feat without the STR requirement. | Wither and Bloom | Young Copper Dragon |
| Missionary | You can cast the cantrip Friends during the duration. | Sacred Flame | Cambion |
| Healer | You can cast the spell Cure Wounds or Greater Restoration once during the duration without expending a spell slot. | Guiding Bolt | Unicorn |
| Shepherd | You have proficiency with Animal Handling. | Hail of Thorns | Drider |
| Druid | You have proficiency with Nature and Survival checks. | Thorn Whip | Stone Giant |
| Anarchist | You can cast the spell Cause Fear once during the duration without expending a spell slot. | Chaos Bolt | Giant Ape |
| Charlatan | You can cast the spell Distort Value once during the duration without expending a spell slot. | Ray of Frost | Vrock |
| Bishop | You can cast the spell Protection From Evil and Good once during the duration without expending a spell slot. | Thunder Clap | Sahuagin Baron |
| Traitor | You can cast the spell Expeditious Retreat once during the duration without expending a spell slot. | Frostbite | Yuan-Ti Abomination |
| Card | Ability Deck (Right Side Up) | Card Throw | Summon Deck (Upside Down) |
|---|---|---|---|
| Artifact | Any critical hit becomes a normal hit on you and you have Resistance to non magical damage. | Fireball | Stone Golem |
| Beast | You can Polymorph into a Grey Render for the duration. | Destructive Wave | Guardian Naga |
| Broken One | You are Immune to Psychic damage and the Charmed and Frightened conditions. | Blight | Dao |
| Darklord | You can cast the spell Enervation or Negative Energy Flood once during the duration without expending a spell slot. | Pulse Wave | Young Red Dragon |
| Donjon | You can cast the spell Wall of Light or Wall of Stone once during the duration without expending a spell slot. | Erupting Earth | Behir |
| Executioner | You can attack an additional time when you take the attack action and have an increased critical hit range of 18-20. | Immolation | Efreeti |
| Ghost | You are incorporeal and have a flying speed of 30 ft and can pass through creatures and objects as if they are Difficult Terrain. If you end your turn in an occupied space you take 1D10 Force damage. | Ice Storm | Djinni |
| Horseman | You can cast the spell Find Greater Steed once during the duration without expending a spell slot. You can choose the option Nightmare to call. | Flame Strike | Drow Shadowblade |
| Innocent | If you fail a saving throw during the duration you can choose to succeed the saving throw. | Harm | Deva |
| Marionette | You can cast the spell Danse Macabre or Animate Objects once during the duration without expending a spell slot. | Synaptic Static | Aboleth |
| Mists | You have Resistance to spell saving throws. | Lightning Bolt | Marid |
| Raven | You have a Flying speed equal to your movement speed as you sprout ebon wings. Your movement does not provoke attacks of opportunity. | Negative Energy Flood | Roc |
| Seer | You can cast the spell Commune or Scrying once during the duration without expending a spell slot. | Cone of Cold | Gynosphinx |
| Tempter | You can cast the spell Dominate Person or Hold Monster once during the duration without expending a spell slot. | Raulothim’s Psychic Lance | Horned Devil |
Subclass Features
Game Spells
Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
The Deck of Possibility
You have an arcane playing set of cards called the Deck of Possibility. You have access to the Lower Deck and the Ability Deck. You can use an action to draw a card and use its Right Side Up effect. You can draw and hold one card to use later but the card is shuffled back into the Deck after a long or short rest and the use of the feature is not expended.
If you have proficiency with a skill from the Ability Deck, you then gain Expertise with the skill.
You can use this feature times per day equal to your CHA modifier (Minimum 1) the effect lasts for hours equal to your CHA modifier (Minimum 1) unless specified otherwise.
At the beginning of each session shuffle the Deck of Possibility.
Everchanging Cards
Your Deck of Potential can morph outside of combat to give you an unfair edge. If you use your Deck of Potential in a card game you can make a Deception check and on a success you can change your cards or your opponent’s cards to be any of your choosing.
Scry
You can use a bonus action to view the top three cards of your Deck of Potential and you may place them back in any order or place them on the bottom of the deck.
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
Card Throwing
You can channel additional power into your cards and throw them. The cards become a ranged weapon with a range of 10/30 ft that deal 1D4 Slashing damage + your DEX modifier (Minimum 1) and cause the Card Throw effect. The DC of the effect is equal to your spell save DC.
A thrown card does not return to your deck for the next two long rests. You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
High Deck
You have access to the High Deck when using your Deck of Potential you add the High Deck to your Deck of Potential from now on.
Summon Deck
You use your deck in a more versatile way. When you draw a card from your Deck of Potential, if it is Upside Down you use its Upside Down effect. The summon takes on the game statics of listed and acts on your turn of initiative. You can have one summon active at a time, if you were to have two summons active at a time the oldest one vanishes into the deck. If the summon’s hit points are reduced to zero the summon is returned to the deck.
You can use a bonus action to command the Summon. If you become Incapacitated the summon takes the Dodge action each turn. The summon remains for hours equal to your CHA modifier (Minimum 1) or until it reaches zero hit points. If a summon has a Legendary Resistance or Legendary Actions the summon does not have them.
You can use this feature once per long rest and the card used is taken out of the deck for 2D6 long rests.
Draw of Fate
You can call upon the powers of fate, and an ingenious shuffle, and choose one card and the position of the card and draw it.
You can use this feature once per long rest.