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Gambler

Cardshark

A Cardshark Gambler is a merciless hustler that can read even the inscrutable face. Playing cards with a Cardshark is essentially giving away money. The humble beginnings of a Cardshark are overshadowed when they call upon the true power of their arcane Playing Card Set, the Deck of Possibility. (This subclass takes work and knowledge of DND to a high degree, it is not recommended for players that are not ready for this)

Chance Totem Appearance: a hardened leather case that holds your Deck of Possibility, the color and type of leather is your choice.

Level Spells
3Illusory Script, Silent Image
5Mirror Image, Nystul’s Magic Aura
9Hypnotic Pattern, Major Image
13Greater Invisibility, Hallucinatory Terrain
17Mislead, Seeming
Card Ability Deck (Right Side Up) Card Throw Summon Deck (Upside Down)
WarriorYou gain temporary hit points equal to your Gambler level.Frost FingersFomorian
AvengerYou can use a reaction to make a melee attack when you are dealt damage.Sword BurstInvisible Stalker
PaladinYou have Resistance to Radiant damage.Aganazzar’s ScorcherYoung Bronze Dragon
SoldierYou have plus one to attack and damage rolls with melee weapons.Melf’s Acid ArrowCyclops
MercenaryYou can make an extra attack then return this card to the Deck.Scorching RayChain Devil
MyrmidonYou can use your Reaction to add two AC.Arms of HadarOni
BerserkerIf you reduce a creature to zero hit points you can move up to your movement speed and make an attack,ShatterChimera
Hooded OneYour melee attacks deal an additional 1D6 Poison damage.Chill TouchCloaker
DictatorYou have proficiency in Intimidation.Vicious MockeryMind Flayer
TorturerYour attacks deal an additional 1D6 Necrotic damage.Inflict WoundsChasme
WizardYour spell save and attack roll are increased by one.Fire BoltNight Hag
TransmuterYou gain Resistance to Poison, Acid, or Lightning damage.Magic StoneGrick Alpha
DivinerYou gain a Blindsight of 10 ft.Mind SpikeSpirit Naga
EnchanterYou have proficiency in Persuasion.Dissonant WhispersDrow Mage
AbjurerYou have advantage on spell saving throws.Magnify GravityHezrou
ElementalistYou have Resistance to Fire and Cold damage.Produce FlameYoung White Dragon
EvokerYour melee attacks deal an additional 1D6 Fire damage.Lightning LureSalamander
IllusionistYou can cast the cantrip Minor Illusion for the duration.Tasha’s Mind WhipAir Elemental
NecromancerYou have Resistance to Necrotic damage.Toll the DeadFlesh Golem
ConjurerYou can cast the cantrip Mage Hand for the duration.Acid SplashHydra
RogueYou have proficiency in Stealth checks.Poison SprayAssassin
SwashbucklerYou have an increased movement speed of 10 ft and can take the Dodge action as a bonus action.Ice KnifeHobgoblin Warlord
PhilanthropistYou can cast the cantrip Guidance during the duration.AidShield Guardian
TraderYou have proficiency in Insight checks.Ray of SicknessFrost Giant
MerchantYou have proficiency with Perception checks.ThunderwaveGaleb Duhr
Guild MemberYou have proficiency with Investigation checks.Magic MissileYoung Brass Dragon
BeggarYou can cast the spell Disguise Self once during the duration without expending a spell slot.InfestationWyvern
ThiefYou have a falling speed of 30 ft per round.Shocking GraspBarbed Devil
Tax CollectorYou can cast the cantrip Mind Sliver during the duration.Sapping StingYoung Green Dragon
MiserYou have Resistance with saving throws against being Charmed.Mind SliverYoung Black Dragon
PriestYou can cast the spell Sanctuary once during the duration without expending a spell slot.Word of RadianceWraith
MonkYou have the Grappler Feat without the STR requirement.Wither and BloomYoung Copper Dragon
MissionaryYou can cast the cantrip Friends during the duration.Sacred FlameCambion
HealerYou can cast the spell Cure Wounds or Greater Restoration once during the duration without expending a spell slot.Guiding BoltUnicorn
ShepherdYou have proficiency with Animal Handling.Hail of ThornsDrider
DruidYou have proficiency with Nature and Survival checks.Thorn WhipStone Giant
AnarchistYou can cast the spell Cause Fear once during the duration without expending a spell slot.Chaos BoltGiant Ape
CharlatanYou can cast the spell Distort Value once during the duration without expending a spell slot.Ray of FrostVrock
BishopYou can cast the spell Protection From Evil and Good once during the duration without expending a spell slot.Thunder ClapSahuagin Baron
TraitorYou can cast the spell Expeditious Retreat once during the duration without expending a spell slot.FrostbiteYuan-Ti Abomination
Card Ability Deck (Right Side Up) Card Throw Summon Deck (Upside Down)
ArtifactAny critical hit becomes a normal hit on you and you have Resistance to non magical damage.FireballStone Golem
BeastYou can Polymorph into a Grey Render for the duration.Destructive WaveGuardian Naga
Broken OneYou are Immune to Psychic damage and the Charmed and Frightened conditions.BlightDao
DarklordYou can cast the spell Enervation or Negative Energy Flood once during the duration without expending a spell slot.Pulse WaveYoung Red Dragon
DonjonYou can cast the spell Wall of Light or Wall of Stone once during the duration without expending a spell slot.Erupting EarthBehir
ExecutionerYou can attack an additional time when you take the attack action and have an increased critical hit range of 18-20.ImmolationEfreeti
GhostYou are incorporeal and have a flying speed of 30 ft and can pass through creatures and objects as if they are Difficult Terrain. If you end your turn in an occupied space you take 1D10 Force damage.Ice StormDjinni
HorsemanYou can cast the spell Find Greater Steed once during the duration without expending a spell slot. You can choose the option Nightmare to call.Flame StrikeDrow Shadowblade
InnocentIf you fail a saving throw during the duration you can choose to succeed the saving throw.HarmDeva
MarionetteYou can cast the spell Danse Macabre or Animate Objects once during the duration without expending a spell slot.Synaptic StaticAboleth
MistsYou have Resistance to spell saving throws.Lightning BoltMarid
RavenYou have a Flying speed equal to your movement speed as you sprout ebon wings. Your movement does not provoke attacks of opportunity.Negative Energy FloodRoc
SeerYou can cast the spell Commune or Scrying once during the duration without expending a spell slot.Cone of ColdGynosphinx
TempterYou can cast the spell Dominate Person or Hold Monster once during the duration without expending a spell slot.Raulothim’s Psychic LanceHorned Devil

Subclass Features

Lv 3

Game Spells

Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

The Deck of Possibility

You have an arcane playing set of cards called the Deck of Possibility. You have access to the Lower Deck and the Ability Deck. You can use an action to draw a card and use its Right Side Up effect. You can draw and hold one card to use later but the card is shuffled back into the Deck after a long or short rest and the use of the feature is not expended.

If you have proficiency with a skill from the Ability Deck, you then gain Expertise with the skill.

You can use this feature times per day equal to your CHA modifier (Minimum 1) the effect lasts for hours equal to your CHA modifier (Minimum 1) unless specified otherwise.

At the beginning of each session shuffle the Deck of Possibility.

Everchanging Cards

Your Deck of Potential can morph outside of combat to give you an unfair edge. If you use your Deck of Potential in a card game you can make a Deception check and on a success you can change your cards or your opponent’s cards to be any of your choosing.

Lv 7

Scry

You can use a bonus action to view the top three cards of your Deck of Potential and you may place them back in any order or place them on the bottom of the deck.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Card Throwing

You can channel additional power into your cards and throw them. The cards become a ranged weapon with a range of 10/30 ft that deal 1D4 Slashing damage + your DEX modifier (Minimum 1) and cause the Card Throw effect. The DC of the effect is equal to your spell save DC.

A thrown card does not return to your deck for the next two long rests. You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Lv 15

High Deck

You have access to the High Deck when using your Deck of Potential you add the High Deck to your Deck of Potential from now on.

Lv 20

Summon Deck

You use your deck in a more versatile way. When you draw a card from your Deck of Potential, if it is Upside Down you use its Upside Down effect. The summon takes on the game statics of listed and acts on your turn of initiative. You can have one summon active at a time, if you were to have two summons active at a time the oldest one vanishes into the deck. If the summon’s hit points are reduced to zero the summon is returned to the deck.

You can use a bonus action to command the Summon. If you become Incapacitated the summon takes the Dodge action each turn. The summon remains for hours equal to your CHA modifier (Minimum 1) or until it reaches zero hit points. If a summon has a Legendary Resistance or Legendary Actions the summon does not have them.

You can use this feature once per long rest and the card used is taken out of the deck for 2D6 long rests.

Draw of Fate

You can call upon the powers of fate, and an ingenious shuffle, and choose one card and the position of the card and draw it.

You can use this feature once per long rest.