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Gambler

Opportunist

Every success and failure is an opportunity, those who act first reap the most rewards. An Opportunist Gambler lives life at a breakneck pace. They are constantly analyzing and capitalizing on the successes and misfortunes of others. Some may view them as cowardly or malicious, but anyone can be an ally or friend in the right situation.

Chance Totem Appearance: A pendant with a design of three arrows going in three different directions that converge on the same line made of diamond, ruby, or emerald on a chain of semi precious metal.

Level Spells
3Hellish Rebuke, Silvery Barbs
5Blur, Gift of Gab
9Counterspell, Haste
13Dimension Door, Freedom of Movement
17Far Step, Temporal Shunt

Subclass Features

Lv 3

Game Spells

Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Calculating

Ever watchful and quick thinking, you have proficiency in Insight, Investigation, or Perception. You have advantage on initiative rolls and cannot be Surprised.

Responsive

Equipped with a lightning fast mind and body you have trained to react quickly. You have two reactions per round though only one can be casting a spell or an attack of opportunity.

Lv 7

Provoke

You bluff a creature so perfectly that they can’t help but react. At the start of an enemy’s turn you can use your reaction and the target flinches or reacts doing nothing as they reply to an imagined response on your part.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Group Awareness

Keeping an eye on those around you is part of the game. Whenever a creature within 30 ft of you makes an ability check you can use a reaction to apply an effect based on the result

Success: The target has disadvantage on their next ability check within the next minute.

Failure: The target has advantage on their next ability check within the next minute.

Lv 15

Punish and Reward

The recipe for victory is easy, reward success and punish failure. When a creature within 30 ft of you has a critical success or failure you can use your reaction to apply an effect based on the result

Critical Success: The target gain regains hit points equal to your Gambler level + your CHA modifier (Minimum 1).

Critical Failure: The target takes Psychic damage equal to your Gambler level + your CHA modifier (Minimum 1).

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Combat Awareness

Maintaining absolute focus in the middle of combat you can apply one of the following effects based on the result of an attack that occurred within 30 ft of you as a reaction.

Hit: The attacker rerolls the attack and takes the new result possibly causing a miss.

Miss: The attacker rerolls the attack and takes the new result possibly causing a hit.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Lv 20

Extra Responsive

You can use superhuman wits and reflexes to take three reactions per round as long as there is no more than one attack of opportunity and one spell cast.

Situational Awareness

Having a sharp eye and intuition of the situation you can tip things in your favor depending on effects based on the outcome of a saving throw made within 30 ft of you as a reaction.

Success: The target rerolls the saving throw and takes the new result, possibly causing a failure.

Failure: The target rerolls the saving throw and takes the new result, possibly causing a success.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).