Opportunist
Every success and failure is an opportunity, those who act first reap the most rewards. An Opportunist Gambler lives life at a breakneck pace. They are constantly analyzing and capitalizing on the successes and misfortunes of others. Some may view them as cowardly or malicious, but anyone can be an ally or friend in the right situation.
Chance Totem Appearance: A pendant with a design of three arrows going in three different directions that converge on the same line made of diamond, ruby, or emerald on a chain of semi precious metal.
| Level | Spells |
|---|---|
| 3 | Hellish Rebuke, Silvery Barbs |
| 5 | Blur, Gift of Gab |
| 9 | Counterspell, Haste |
| 13 | Dimension Door, Freedom of Movement |
| 17 | Far Step, Temporal Shunt |
Subclass Features
Game Spells
Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Calculating
Ever watchful and quick thinking, you have proficiency in Insight, Investigation, or Perception. You have advantage on initiative rolls and cannot be Surprised.
Responsive
Equipped with a lightning fast mind and body you have trained to react quickly. You have two reactions per round though only one can be casting a spell or an attack of opportunity.
Provoke
You bluff a creature so perfectly that they can’t help but react. At the start of an enemy’s turn you can use your reaction and the target flinches or reacts doing nothing as they reply to an imagined response on your part.
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
Group Awareness
Keeping an eye on those around you is part of the game. Whenever a creature within 30 ft of you makes an ability check you can use a reaction to apply an effect based on the result
Success: The target has disadvantage on their next ability check within the next minute.
Failure: The target has advantage on their next ability check within the next minute.
Punish and Reward
The recipe for victory is easy, reward success and punish failure. When a creature within 30 ft of you has a critical success or failure you can use your reaction to apply an effect based on the result
Critical Success: The target gain regains hit points equal to your Gambler level + your CHA modifier (Minimum 1).
Critical Failure: The target takes Psychic damage equal to your Gambler level + your CHA modifier (Minimum 1).
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
Combat Awareness
Maintaining absolute focus in the middle of combat you can apply one of the following effects based on the result of an attack that occurred within 30 ft of you as a reaction.
Hit: The attacker rerolls the attack and takes the new result possibly causing a miss.
Miss: The attacker rerolls the attack and takes the new result possibly causing a hit.
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
Extra Responsive
You can use superhuman wits and reflexes to take three reactions per round as long as there is no more than one attack of opportunity and one spell cast.
Situational Awareness
Having a sharp eye and intuition of the situation you can tip things in your favor depending on effects based on the outcome of a saving throw made within 30 ft of you as a reaction.
Success: The target rerolls the saving throw and takes the new result, possibly causing a failure.
Failure: The target rerolls the saving throw and takes the new result, possibly causing a success.
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).