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Gambler

Moonstone Sic Bo

Blessed by the mischievous and mysterious Moonstone Dragons, these Gambler play an ancient and little known game that is usually between ancient Moonstone Dragons and Archfey. Betting with your sacred Moonstone Dice you can gain minor to grand rewards. You place bets on the outcomes of your rolls as you have been taught by your Sic Bo Grandmaster.

Chance Totem Appearance: A small chest containing your Moonstone Dice composed of opalescent pale silver scales that shine with a hint of blue in moonlight with an inside coated in emerald-green fur as padding.

Level Spells
3Animal Friendship, Sleep
5Calm Emotions, Invisibility
9Fast Friends, Major Image
13Dominate Beast, Hallucinatory Terrain
17Commune with Nature, Dream
Successful Bets Rewards
0Fate frowns on you, you have disadvantage on skill checks until 24 hours have passed.
7-70 BetYou summon a Moonstone Dragon Wyrmling that acts after your turn in initiative and is friendly to you and your allies.
More Odd or Even BetYour attack and spell attacks have a plus 1 bonus to hit and damage.
Less than or equal to 35 or greater than 35 BetYou have a flying speed of 30 ft.
D4 ResultYou have Immunity to the Charmed condition.
D6 ResultYou can expel a Dream Breath as an action in a 90 ft cone forcing each creature in range to make a DC 12 CON save and on a fail fall Unconscious as if under the effect of the Sleep spell, ending the reward.
D8 ResultYou can expel a Moonlit Breath as an action in a 90 ft line forcing each creature in range to make a DC 12 DEX saving throw taking 4D6 Radiant damage or half as much on a successful save, ending the reward.
D10 ResultYou have a Blindsight of 10 ft.
Percentile ResultYou can speak to willing creatures telepathically as long as you share a language and are within 30 ft of each other.
D12 ResultYou have Resistance to Radiant damage.
D20 ResultYou cast the spell Druid Grove or Wall of Thorns without expending a spell slot, the reward ends.
All CorrectYou gain two ability score points that can be distributed to up to two ability scores to a maximum of 20 this reward is permanent.
Successful Bets Rewards
0Fate frowns on you, you have disadvantage on your next attack until 24 hours have passed.
7-70 BetYou summon a Young Adult Moonstone Dragon that acts after your turn in initiative and is friendly to you and your allies.
More Odd or Even BetYour attack and spell attacks have a plus 2 bonus to hit and damage.
Less than or equal to 35 or greater than 35 BetYou have a flying speed of 60 ft.
D4 ResultYou have Immunity to the Charmed condition and Resistance to the Frightened condition.
D6 ResultYou can expel a Dream Breath as an action in a 90 ft cone forcing each creature in range to make a DC 14 CON save and on a fail fall Unconscious as if under the effect of the Sleep spell, ending the reward.
D8 ResultYou can expel a Moonlit Breath as an action in a 90 ft line forcing each creature in range to make a DC 14 DEX saving throw taking 6D10 Radiant damage or half as much on a successful save, ending the reward.
D10 ResultYou have a Blindsight of 20 ft.
Percentile ResultYou can speak to willing creatures telepathically as long as you share a language and are within 60 ft of each other.
D12 ResultYou have Resistance to Radiant and Psychic damage.
D20 ResultYou cast the spell Prismatic Spray or Whirlwind without expending a spell slot, the reward ends.
All CorrectYou gain three ability score points that can be distributed to up to three ability scores to a maximum of 20.
Die Reroll Points
D41
D62
D83
D104
Percentile Die4
D125
D206
Successful Bets Rewards
0Fate frowns on you, you have disadvantage on your next saving throw until 24 hours have passed.
7-70You summon an Adult Moonstone Dragon that acts after your turn in initiative and is friendly to you and your allies.
More Odd or EvenYour attack and spell attacks have a plus 3 bonus to hit and damage.
Less than or equal to 35 or greater than 35.You have a flying speed of 90 ft.
D4 ResultYou have Immunity to the Charmed and Frightened conditions.
D6 ResultYou can expel a Dream Breath as an action in a 90 ft cone forcing each creature in range to make a DC 18 CON save and on a fail fall Unconscious as if under the effect of the Sleep spell, ending the reward.
D8 ResultYou can expel a Moonlit Breath as an action in a 90 ft line forcing each creature in range to make a DC 18 DEX saving throw taking 8D10 Radiant damage or half as much on a successful save, ending the reward.
D10 ResultYou have a Blindsight of 40 ft.
Percentile ResultYou can speak to willing creatures telepathically as long as you share a language and are within 90 ft of each other.
D12 ResultYou have Resistance to Radiant, Psychic, and damage dealt by non magical weapons.
D20 ResultYou cast the spell Earthquake or Tsunami without expending a spell slot, the reward ends.
All CorrectYou gain four ability score points that can be distributed to up to four ability scores to a maximum of 22.
Successful Bets Rewards
0Fate frowns on you, you have disadvantage on your next (Real) two D20 tests until 24 hours have passed.
7-70You summon an Ancient Adult Moonstone Dragon that acts after your turn in initiative and is friendly to you and your allies.
More Odd or EvenYour attack and spell attacks have a plus 4 bonus to hit and damage.
Less than or equal to 35 or greater than 35.You have a flying speed of 120 ft.
D4 ResultYou have Immunity to the Charmed, Frightened, and Stunned conditions.
D6 ResultYou can expel a Dream Breath as an action in a 90 ft cone forcing each creature in range to make a DC 21 CON save and on a fail fall Unconscious as if under the effect of the Sleep spell, ending the reward.
D8 ResultYou can expel a Moonlit Breath as an action in a 120 ft line forcing each creature in range to make a DC 21 DEX saving throw taking 10D10 Radiant damage or half as much on a successful save, ending the reward.
D10 ResultYou have a Blindsight of 80 ft.
Percentile ResultYou can speak to willing creatures telepathically as long as you share a language and are within 120 ft of each other and can communicate in all languages.
D12 ResultYou have Resistance to Radiant, Psychic, Poison and damage dealt by non magical weapons.
D20 ResultYou cast the spell Foresight or Power Word Heal without expending a spell slot, the reward ends.
All CorrectYou gain an Epic Boon feat for which you qualify.

Subclass Features

Lv 3

Game Spells

Your chosen game grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Sic Bo

You play Sic Bo with your Moonstone Dice, a gift from your Grandmaster. You have a D4, D6, D8, D10, a percentile die (D10), D12, and D20. You can play the game by using an action to cast the dice as long as you have at least 5 ft of open space in front of you. The dice return to your Sic Bo bag after the results are known or one minute has passed, ending the game. You can make the following bets as to the result of rolling all seven dice.

Total result from 7-70.

More odd or even results.

Less than or equal to 35 or greater than 35.

The individual results of each die.

Your rewards depend on the number of successful bets ranging from a penalty from no rewards to a complete victory of all 10 bets. You gain the reward for every successful bet, the reward lasts up to hours equal to your CHA modifier or until you use it or it ends by another effect (Your 7-70 rewards do not have legendary actions or resistances).

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Rewards

Teachings of the Grandmaster

Your Grandmaster taught you many things. You know Sylvan and Elvish and have proficiency with Animal Handling, Insight, Nature, or Survival.

Lv 7

Sic Bo Rewards

You gain greater rewards as your mastery of Sic Bo increases. You use the Greater Rewards table when you use your Sic Bo feature.

Greater Rewards

Blessing of the Tricky Grandmaster

Your Grandmaster taught you how to tweak the results of Sic Bo. You have Reroll points equal to your Gambler level. You can use your reaction to reroll the corresponding dice by expending Reroll points (Rerolling a D4 and D6 would cost 3 Reroll points). You can use this feature once per Sic Bo game.

Lv 15

Sic Bo Rewards

You gain greater rewards as your mastery of Sic Bo increases. You use the Superior Rewards table when you use your Sic Bo feature.

Superior Rewards

Quickgame

Your technique has improved. You can play Sic Bo using a bonus action. You can use this feature once per long or short rest.

Lv 20

Sic Bo Rewards

You gain greater rewards as your mastery of Sic Bo increases. You use the Supreme Rewards table when you use your Sic Bo feature.

Supreme Rewards

Meddling of the Grandmaster

Your Grandmaster has taught you their supposed final technique. You can expend twice the Reroll points and choose the result of the die you selected. You can use this feature once per long rest.