Dragongod
Acting as heralds of the dragon gods, Dragongod Clerics serve them faithfully and work to destroy their enemies and aid them in ascension. They represent their pride as a dragon and will bow to none.
Deities:
| Deity | Alignment | Symbol |
|---|---|---|
| Bahumat, dragon god of good | LG | Dragon’s head in profile |
| Sardior, dragon god of neutrality | N | Ruby palace |
| Tiamat dragon goddess of evil | LE | Dragon head with five claw marks |
| Chromatic | Your cantrips that deal Acid, Cold, Fire, Lightning and Poison damage deal an extra 1D6 damage of that type. |
|---|---|
| Gem | Whenever you would take Psychic damage or become Charmed or Frightened, you can force a creature within 10 ft of you to make an INT saving throw DC equal to your spell save DC and on a failed save they take half the damage you would have taken or gain the Condition you would have gained. |
| Metallic | Once per long or short rest you can use an action to end one condition on yourself or heal 2D6 hit points + your Cleric level using the protective presence of your Lord. |
| Level | Prepared Spells |
|---|---|
| 3 | Cause Fear, Nathair’s Mischief, Rime’s Binding Ice, Zephyr Strike |
| 5 | Ashardalon’s Strike, Aganazzar’s Scorcher |
| 7 | Raulothim’s Psychic Lance, Storm Sphere |
| 9 | Summon Draconic Spirit, Reincarnate (Becomes a Dragonborn of any variety) |
| Chromatic | You can use your Channel Divinity to triple the range of a spell that would deal Acid, Cold, Fire, Lightning and Poison damage and add another hit dice in damage. |
|---|---|
| Gem | You can use your Channel Divinity as a bonus action to teleport up to six creatures within 60 ft to up to six different locations within 120 ft. |
| Metallic | You can use your Channel Divinity to give yourself resistance to any one damage type as a reaction to taking damage. Or you can use this feature to give yourself advantage on a WIS or INT saving throw. |
| Chromatic | Once per long rest you can Polymorph into a Half-Dragon Veteran (You can choose its variety from Black, Blue, Green, Red or White). You can cast spells 4th level and lower as normal while polymorphed. |
|---|---|
| Gem | You can cast the spell Telekinesis without expending a spell slot times per long rest equal to your INT modifier (Minimum of 2). Any creature Restrained by your Telekinetic grip takes Psychic damage equal to twice your Proficiency Bonus at the start of each of its turns. |
| Metallic | You gain a Flying speed equal to your movement speed and you do not provoke opportunity attacks while flying. You gain a +2 bonus to your AC and all saving throws. |
Subclass Features
Disciple of the Dragongod
You choose between Chromatic Dragongod, Gem Dragongod, or Metallic Dragongod. You gain the following benefits.
Dragon’s Wrath
You can allow your Dragongod’s wrath to blanket a battlefield. You can use an action and present your Holy Symbol to use your Channel Divinity to cause any number of creatures within 30 ft to fall Prone on a failed CHA save, save DC is equal to your spell save DC as they are awed by your god’s might. On a successful save they take 2D6 Psychic dragon from resisting your presence.
Domain Spells
Your connection with the divine ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Faithful Servant
Your devotion has earned you another boon determined by the type of Dragongod chosen.
Archpriest of the Dragongods
You gain the Scaled Toughness feat, becoming Resistant to Piercing and Slashing damage. You have earned an additional boon from your Liege Lord.