Forge
Drawing strength from the creative powers of the forces of fire and earth, Forge Clerics find joy in creating whether it be a plow or a suit of adamantine plate mail each has their place and satisfaction to be found. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Onatar, Moradin,
Deities:
| Deity | Alignment | Symbol |
|---|---|---|
| Goibhniu, god of smiths and healing | NG | Giant mallet over sword |
| Gond, god of craft | N | Toothed cog with four spokes |
| Hephaestus, god of smithing and craft | NG | Hammer and anvil |
| Moradin, dwarf god of creation | LG | Hammer and anvil |
| Onatar, god of craft | NG | Crossed hammer and tongs |
| Reorx, god of craft | N | Griffon’s wing |
| Level | Items |
|---|---|
| 3 | Objects less than or equal to 1 GP such a Javelin, Block and Tackle, or Key |
| 6 | Objects less than or equal to 5 GPs such as a Handaxe, Crowbar, or Hunting Trap |
| 9 | Objects less than or equal to 25 GPs such as a Shield, Glaive, or Lock |
| 12 | Objects less than or equal to 100 GPs such as a Greatsword, Chainmail, or Wagon |
| 15 | Objects less than or equal to 250 GPs such as Splint Armor or Pistol |
| 18 | Objects less than or equal to 500 GPs such as a Musket or Breastplate |
| Level | Prepared Spells |
|---|---|
| 3 | Heat Metal, Identify, Magic Weapon, Searing Smite |
| 5 | Elemental Weapon, Protection From Energy |
| 7 | Fabricate, Wall of Fire |
| 9 | Animate Objects, Creation |
Subclass Features
Blessing of the Forge
You gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one non magical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest.
Soul Forge
You can use your faith to manifest objects you need. Using your Channel Divinity as an action you can present your Holy Symbol and create an item in a pinch. The item you can create lasts for 1 hour. The items you can make are determined by your Cleric level.
Domain Spells
Your connection with the divine ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Furnace Blessed
The blessings of the forge are upon you. You gain the following benefits.
While wearing armor you gain a +1 bonus to AC.
Melee weapons you wield deal an additional Fire damage equal to your WIS Modifier (Minimum 1).
Masterworker
You can break down a magical item that is up to Rare in rarity and reforge it. The process takes 1 hour and 100 GPs per rarity (100 GPs for Common, 300 GPs for Rare). The item is reforged into an item from the same category (Ring, armor, etc) and Rarity.
This can be used on the following categories of magical items: Armors, Rings, Rods, and Weapons.