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Cleric

Life

The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath.

Deities:

Deity Alignment Symbol
Apollo, god of light, music, and healingCGLyre
Boldre, goddess of community and homeLGFire in a stone hearth
Brigantia, goddess of rivers and livestockNGFootbridge
Chauntea, goddess of agricultureNGSheaf of grain or a blooming rose over grain
Demeter, goddess of agricultureNGMare’s head
Diancecht, god of medicine and healingLGCrossed oak and mistletoe branches
Dionysus, god of mirth and wineCNThyrsus (staff tipped with pine cone)
Eldath, goddess of peaceNGWaterfall plunging into still pool
Goibhniu, god of smiths and healingNGGiant mallet over sword
Hestia, goddess of home and familyNGHearth
Lathander, god of birth and renewalNGRoad traveling into a sunrise
Lliira, goddess of joyCGTriangle of three six-pointed stars
Mishakal, goddess of healingLGBlue infinity sign
Level Prepared Spells
3Aid, Bless, Cure Wounds, Lesser Restoration
5Mass Healing Word, Revivify
7Aura of Life, Death Ward
9Greater Restoration, Mass Cure Wounds

Subclass Features

Lv 3

Disciple of Life

You inherently infuse your spells with Positive energy. Whenever you would heal a creature they regain additional hit points equal to 2 plus the spell’s level.

Preserve Life

Your faith allows you to protect the lives that you deem worthy of divine protection. You can expend a use of Channel Divinity as an action and present your Holy Symbol to heal any creatures you choose within 30 ft of you that have less than half their hit points remaining rounded down. You can heal a total number of hit points equal to five times your Cleric level divided among yourself and any number of targets in range. This feature cannot heal a target to above half their hit point maximum.

Domain Spells

Your connection with the divine ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 6

Blessed Healer

Positive energy washes over you when you heal others. Whenever you heal another creature, you gain hit points equal to two plus the spell’s level.

Lv 17

Supreme Healing

Your faith and skill maximizes the potential within all healing spells. Whenever you would restore hit points by rolling hit dice you instead use the maximum value of the dice.