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Cleric

Winter

Those that delight in solitude and the bleak beauty of snow. Purity, heartbreak, and naturally the cold are all aspects of winter to be respected. Though they are called cold and distant, Winter Clerics develop tight bonds that endure with those that respect their time for contemplation. On the flip side some Winter Clerics become akin to Death Clerics as winter is the season of death and hibernation.

Deities:

Deity Alignment Symbol
Auril, goddess of winterNESix-pointed snowflake
Beira, queen of winterCEA staff topped with icicles
Boreas, god of the north windCNTwo-faced face within a gust of wind
Thyrm, god of frost giants and coldCEWhite double-bladed axe
Uller, god of hunting and winterCNLongbow
Level Prepared Spells
3Armor of Agathys, Ice Knife, Rime’s Binding Ice, Snilloc’s Snowball Swarm
5Dispel Magic, Sleet Storm
7Ice Storm, Storm Sphere
9Commune with Nature, Cone of Cold

Subclass Features

Lv 3

Creeping Frost

Your mastery of ice magic binds the movement of those that fight you. When you deal Cold damage to a creature their movement speed is reduced by 10 ft until the end of their next turn. You learn the Cantrip Ray of Frost.

Stark Imperviousness

Much like the snow covered tops of mountains last well into spring you can use your Channel Divinity as a reaction to give yourself temporary hit points equal to your Cleric level plus your Proficiency Bonus to prolong your ability to fight. While you have those temporary hit points you shine like the fallen snow and have advantage on spell saving throws.

Domain Spells

Your connection with the divine ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 6

Purity of the Driven Snow

Your body has become as pure as snow. You are immune to disease, Poison damage, and the Poisoned condition.

A Specter in the Storm

You can become one with the storm. While surrounded by snow or snow or hail is falling you can use a bonus action to become Invisible for up to one minute. The effect ends if you take damage or make an attack.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 17

Winter’s Majesty

Once per long rest you use an action to create a field of ice and snow. Your ice field is centered on you and extends for 60 ft in diameter and lasts for one minute. Creatures in your ice field other than you and your allies must make a CON saving throw at the start of each of their turns or their movement speed is halved. While this feature is in effect you gain the following effects

You can use a bonus to cast Ray of Frost that can originate from any point within the snow field once per turn.

If an enemy’s movement speed would be reduced to 0 ft while in your ice field they are frozen solid. They become Incapacitated and are Vulnerable to Bludgeoning damage until the end of their next turn.