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Cleric

Knowledge

All Clerics of this domain regard knowledge as the ultimate power. However they share just as many views on how it should be used as the deities themselves do. Some may hide and safeguard it, some may destroy it to keep it for themselves, and others spread it as far and wide as possible.

Deities:

Deity Alignment Symbol
Athena, goddess of wisdom and civilizationLGOwl
Azuth, god of wizardsLNLeft hand pointing upward, outlined in fire
Boccob, god of magicNEye with a pentagram
Celestian, god of stars and wanderersNArc of seven stars inside a circle
Deneir, god of writingNGLit candle above an open eye
Fharlanghn, god of horizons and travelNGCircle crossed with a blue horizon line
Gilean, god of knowledgeNOpen book
Hecate, goddess of magic and the moonCESetting moon
Imhotep, god of crafts and medicineNGStep pyramid
Istus, goddess of fate and destinyNWeaver’s spindle with three strands
Lugh, god of arts, travel, and commerceCNPair of long hands
Math Mathonwy, god of magicNEStaff
Majere, god of meditation and orderLGCopper spider
Mystra, goddess of magicNGCircle of seven stars, or nine stars encircling a flowing red mist
Odin, god of knowledge and warNGWatching blue eye
Oghma, god of knowledgeNBlank scroll
Ptah, god of crafts, knowledge, and secretsLNBull
Rao, god of peace and reasonLGWhite heart
Savras, god of divination and fateLNCrystal ball containing many kinds of eyes
St Cuthbert, god of common sense and zealLNCircle at the center of a starburst of lines
The Shadow, god of dark magicCEObsidian tower
The Traveler, god of chaos and changeCNFour crossed rune-inscribed bones
Thoth, god of knowledge and wisdomNIbis
Waukeen, goddess of tradeNUpright coin with Waukeen’s profile facing left
Zivilyn, god of wisdomNGreat green or gold tree
Level Prepared Spells
3Command, Comprehend Languages*, Detect Magic*, Detect Thoughts*, Identify*, Mind Spike*
5Dispel Magic, Nondetection, Speak With Dead, Tongues*
7Arcane Eye*, Banishment, Confusion
9Legend Lore*, Scrying*, Synaptic Static

Subclass Features

Lv 3

Blessings of Knowledge

You received a great boon of knowledge from your deity. You learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.

Your Proficiency Bonus is doubled for any ability check you make that uses either of those skills.

Mind Magic

You can use your magic and mental fortitude to gaze into the unseen future. You can use magical action and expend a use of Channel Divinity to cast a Divination spell from your Domain Spells without expending a spell slot or requiring material components.

Domain Spells

Your connection with the divine ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

*Divination spell

Lv 6

Unfettered Mind

Your mind expands beyond your own borders. You gain telepathy to a range of 60 ft and you can communicate with a number of creatures that share a language with you up to your WIS modifier (Minimum 1). In addition, you gain proficiency with INT saving throws.

Lv 17

Divine Foreknowledge

You can set your sights on the future and guide your actions to carve the best future out of the many possibilities. You can use a bonus action and for the next hour you gain advantage on your D20 tests and you cannot have disadvantage imposed upon you. Once you use this feature you cannot use it again until you complete a long rest or expend one level six or higher spell slot to regain the use of this feature.