Knowledge
All Clerics of this domain regard knowledge as the ultimate power. However they share just as many views on how it should be used as the deities themselves do. Some may hide and safeguard it, some may destroy it to keep it for themselves, and others spread it as far and wide as possible.
Deities:
| Deity | Alignment | Symbol |
|---|---|---|
| Athena, goddess of wisdom and civilization | LG | Owl |
| Azuth, god of wizards | LN | Left hand pointing upward, outlined in fire |
| Boccob, god of magic | N | Eye with a pentagram |
| Celestian, god of stars and wanderers | N | Arc of seven stars inside a circle |
| Deneir, god of writing | NG | Lit candle above an open eye |
| Fharlanghn, god of horizons and travel | NG | Circle crossed with a blue horizon line |
| Gilean, god of knowledge | N | Open book |
| Hecate, goddess of magic and the moon | CE | Setting moon |
| Imhotep, god of crafts and medicine | NG | Step pyramid |
| Istus, goddess of fate and destiny | N | Weaver’s spindle with three strands |
| Lugh, god of arts, travel, and commerce | CN | Pair of long hands |
| Math Mathonwy, god of magic | NE | Staff |
| Majere, god of meditation and order | LG | Copper spider |
| Mystra, goddess of magic | NG | Circle of seven stars, or nine stars encircling a flowing red mist |
| Odin, god of knowledge and war | NG | Watching blue eye |
| Oghma, god of knowledge | N | Blank scroll |
| Ptah, god of crafts, knowledge, and secrets | LN | Bull |
| Rao, god of peace and reason | LG | White heart |
| Savras, god of divination and fate | LN | Crystal ball containing many kinds of eyes |
| St Cuthbert, god of common sense and zeal | LN | Circle at the center of a starburst of lines |
| The Shadow, god of dark magic | CE | Obsidian tower |
| The Traveler, god of chaos and change | CN | Four crossed rune-inscribed bones |
| Thoth, god of knowledge and wisdom | N | Ibis |
| Waukeen, goddess of trade | N | Upright coin with Waukeen’s profile facing left |
| Zivilyn, god of wisdom | N | Great green or gold tree |
| Level | Prepared Spells |
|---|---|
| 3 | Command, Comprehend Languages*, Detect Magic*, Detect Thoughts*, Identify*, Mind Spike* |
| 5 | Dispel Magic, Nondetection, Speak With Dead, Tongues* |
| 7 | Arcane Eye*, Banishment, Confusion |
| 9 | Legend Lore*, Scrying*, Synaptic Static |
Subclass Features
Blessings of Knowledge
You received a great boon of knowledge from your deity. You learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your Proficiency Bonus is doubled for any ability check you make that uses either of those skills.
Mind Magic
You can use your magic and mental fortitude to gaze into the unseen future. You can use magical action and expend a use of Channel Divinity to cast a Divination spell from your Domain Spells without expending a spell slot or requiring material components.
Domain Spells
Your connection with the divine ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
*Divination spell
Unfettered Mind
Your mind expands beyond your own borders. You gain telepathy to a range of 60 ft and you can communicate with a number of creatures that share a language with you up to your WIS modifier (Minimum 1). In addition, you gain proficiency with INT saving throws.
Divine Foreknowledge
You can set your sights on the future and guide your actions to carve the best future out of the many possibilities. You can use a bonus action and for the next hour you gain advantage on your D20 tests and you cannot have disadvantage imposed upon you. Once you use this feature you cannot use it again until you complete a long rest or expend one level six or higher spell slot to regain the use of this feature.