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Paladin

Ancients

An Oath as old as the first elves. These warriors often adorn their armor and weapons with flowers, antlers, and other trinkets.

Ideals: To cherish light and love life. To love beauty and life more than honor, courage, or justice.

Kindle the Light of Hope.

Shelter life.

Delight in art and laughter.

Level Spells
3Ensnaring Strike, Speak with Animals
5Misty Step, Moonbeam
9Plant Growth, Protection from Energy
13Ice Storm, Stoneskin
17Commune with Nature, Tree Stride

Subclass Features

Lv 3

Nature's Wrath

You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 15 ft of you that you can see. The creature must succeed on a STR saving throw or be Restrained for one minute. While Restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

Oath Spells

Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 7

Aura of Warding

An eldritch ward lies upon you and those within your Aura of Protection. You and allies within your aura have Resistance to Necrotic, Psychic, and Radiant damage.

Lv 15

Undying Sentinel

You are blessed by the vitality of nature itself as it rallies to aid you in your Oath. You suffer none of the drawbacks of old age, and you can't be aged magically. You do not visibly appear to age.

When you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. You regain hit points equal to three times your Paladin level.

Once you use this ability, you can't use it again until you finish a long rest.

Lv 20

Elder Champion

You can assume the form of an ancient Force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits

Whenever you cast a Paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.

Enemy creatures within your Aura of Protection have disadvantage on saving throws against your Paladin spells and Channel Divinity options.

Once you use this feature, you can't use it again until you finish a long rest or you expend a 5th level spell slot to regain the use of this feature (No action required).