Crown
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The Paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together.
Ideals: Civilization is the peak creation of sentient lifeforms. Paladins of the Crown are the bulwark between barbarism and society. Law is what separates us from animals and worse.
Law is the mortar that holds the stones of civilization together, and it must be respected.
Your word is your bond.
You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.
| Level | Spells |
|---|---|
| 3 | Command, Compelled Duel |
| 5 | Warding Bond, Zone of Truth |
| 9 | Aura of Vitality, Spirit Guardians |
| 13 | Banishment, Spirit of Faith |
| 17 | Circle of Power, Geas |
Subclass Features
Champion Challenge
As a Channel Divinity option you can use your bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 ft of you must make a WIS saving throw. On a failed save, a creature can't willingly move more than 30 ft away from you. This effect ends on the creature if you are Incapacitated or die or if the creature is more than 30 ft away from you.
Oath Spells
Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Divine Allegiance
You can take a hit for your allies. When a creature within 5 ft of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage minus your Paladin level. This damage to you can't be reduced or prevented in any way.
Aura of Unity
Allies within your Aura of Protection have advantage on Death Saving Throws as your bond protects their very souls.
Unyielding Saint
Your body becomes blessed by the will of the people you protect. You have advantage on saving throws to avoid becoming Paralyzed or Stunned.
Exalted Champion
Your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to augment your Aura of Protection for 1 hour
You and allies within your Aura of Protection have advantage on WIS saving throws.
You and allies gain temporary hit points equal to your CHA modifier (Minimum 1) + your Proficiency Bonus at the start of each of your turns.
Once you use this feature, you can't use it again until you finish a long rest or you expend a 5th level spell slot to regain the use of this feature (No action required).