Conquest
The Oath of Conquest Paladins sear their Tenets on their upper arms. They are called warmongers and tyrants as they subjugate the wicked and rule over those that are weak. Paladins of Conquest can be tempted by the beautiful order and efficiency of the Nine Hells and become Hell Knights fighting under an Archdevil.
Ideals: The world is in chaos, but it can be saved if brought to grim order. Any power be it strength of arms, gods of war, or the might of the Nine Hells is justified when facing chaos.
It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A blade can end a life. Fear can end an empire.
Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
| Level | Spells |
|---|---|
| 3 | Armor of Agathys, Command |
| 5 | Hold Person, Spiritual Weapon |
| 9 | Bestow Curse, Fear |
| 13 | Compulsion, Phantasmal Killer |
| 17 | Cloudkill, Dominate Person |
Subclass Features
Conquering Presence
You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 ft of you to make a WIS saving throw. On a failed save, a creature becomes Frightened of you for 1 minute. The Frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Oath Spells
Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Aura of Conquest
You constantly emanate a fear aura while you're not incapacitated within your Aura of Protection. If a creature is Frightened of you, its speed is reduced to 0 ft while in the aura, and that creature takes Psychic damage equal to half your Paladin level rounded down if it starts its turn there.
Scornful Rebuke
Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes Psychic damage equal to your CHA modifier (Minimum 1) if you’re not Incapacitated.
Invincible Conqueror
You gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for 10 minutes
You have Resistance to all non magical damage.
When you take the Attack action on your turn, you can make one additional attack as part of that action.
Once you use this feature, you can't use it again until you finish a long rest or you expend a 5th level spell slot to regain the use of this feature (No action required).