Devotion
The Oath of Devotion upholds justice and order. They are the archetypal knights in shining armor. Those of the Oath of Devotion tend to be more religiously inclined than other Paladins.
Ideals: While not necessary many worship gods of law and good, using their Tenets as a measure of devotion. They are strict in their ideals and conduct. Many hold Angels as the ideal to reach for.
Let your word be your promise.
Protect the weak and never fear to act.
Let your honorable deeds be an example.
| Level | Spells |
|---|---|
| 3 | Protection from Evil and Good, Shield of Faith |
| 5 | Aid, Zone of Truth |
| 9 | Beacon of Hope, Dispel Magic |
| 13 | Freedom of Movement, Guardian of Faith |
| 17 | Commune, Flame Strike |
Subclass Features
Sacred Weapon
As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 10 minutes, you add your CHA modifier (Minimum 1) to attack rolls made with that weapon. The weapon also emits Bright Light in a 20-foot radius and Dim Light 20 ft beyond that. If the weapon is not already magical, it becomes magical for the duration. You can cause your Sacred Weapon to deal Radiant damage in place of its normal damage.
You can end this effect on your turn with no action required. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Oath Spells
Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Aura of Devotion
Your faithfulness protects the minds of you and those you care about, You and allies within your Aura of Protection can't be Charmed or Frightened while you are conscious. If a Frightened or Charmed ally enters your aura the effects of their condition(s) are repressed while in the aura.
Smite of Protection
Your Divine Smites shed a gentle light of protection. When you cast Divine Smite, you and all allies in your Aura of Protection gain the benefit of Half Cover until the start of your next turn as your smite radiates protective energy.
Purity of Spirit
Your pure and radiant soul is a beacon that makes those that would strike you shy away. You can cast the spell Protection from Evil and Good on yourself requiring no material components and without expending a spell slot times per long rest equal to your CHA modifier.
Holy Nimbus
As an action, you augment your Aura of Protection with Holy Light. For 10 minutes, Bright Light shines from you in a 30-foot radius, and Dim Light shines 30 ft beyond that.
Whenever an enemy creature enters or starts its turn in the Bright light, the creature takes Radiant damage equal to your CHA modifier (Minimum 1) + your Proficiency Bonus.
You have advantage on saving throws against spells cast and abilities originating from Fiends or Undead.
Your aura is filled with Bright Light that is Sunlight.
Once you use this feature, you can't use it again until you finish a long rest or you expend a 5th level spell slot to regain the use of this feature (No action required).