Skip to content
← Back to Paladin
Paladin

Glory

Those that believe they are destined for greatness, that they are the stuff of which heroes are made. They train diligently to heed the call of destiny.

Ideals: The heroes of ages past are not the last heroes. As long as there are those that strive for glory there is hope.

Endeavor to be known through your deeds.

Face hardships with courage.

Inspire others to strive for glory.

Level Spells
3Guiding Bolt, Heroism
5Enhance Ability, Magic Weapon
9Haste, Protection from Energy
13Compulsion, Freedom of Movement
17Legend Lore, Yolande’s Regal Presence

Subclass Features

Lv 3

Inspiring Smite

You lead the fight and infuse those that fight alongside you with vigor. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 ft of you, which can include you. The total number of temporary hit points equals 2D8 + your Paladin level, divided among the chosen creatures.

Oath Spells

Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 7

Aura of Alacrity

Vitality courses though you and your allies who are emboldened by your Oath. Your Speed increases by 10 ft.

Whenever an ally enters your Aura of Protection or starts their turn within their movement speed increases by 10 ft. Once per long rest you can bolster your allies within your aura, as long as they remain in your aura you and your allies have advantage on Acrobatic and Athletic checks for 1 hour as well as increasing Long and High Jump distance by 10 ft.

Lv 15

Glorious Defense

You can turn defense into a sudden strike. When you or another creature you can see within 10 ft of you is hit by an attack roll, you can use your reaction to grant a bonus to the target's AC against that attack, potentially causing it to miss. The bonus equals your CHA modifier (Minimum 1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon's range.

You can use this feature a number of times equal to your CHA modifier (Minimum of one), and you regain all expended uses when you finish a long rest.

Lv 20

Living Legend

You can empower yourself with the legends — whether true or exaggerated — of your great deeds. As a bonus action, you gain the following benefits for 10 minutes

You are blessed with an otherworldly presence, gaining advantage on all CHA checks.

Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.

If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.

Once you use this feature, you can't use it again until you finish a long rest or you expend a 5th level spell slot to regain the use of this feature (No action required).