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Paladin

Silverhand

These Paladins are often known as dragonriders. They are sworn to their dragon and they to them. Their bond is their oath. The two are intertwined to never be parted. The bond and oath form when a Paladin is present for the hatching of a dragon they are compatible with. The bond takes a physical form of a Silver shape on their hand.

Ideals: To sail on the wind with my dragon companion is the epitome of life itself. We are one and never to be separated.

My dragon is the irreplaceable center of my life.

We are to be together until the end of time.

Our bond and shared natures must never be contentious.

Type Element Dragon Nature
BrassFireTalking with even foe and to resolve conflict is the way, violence is a last resort.
BronzeLightningZealous to a fault they single mindedly pursue justice, they master warfare.
CopperAcidPlayful and sociable, they seek entertainment and wealth.
GoldFireThe balance of greed and the drive to end evil, the razor's edge of dichotomy.
SilverColdA champion of humankind, their love is deep and abiding.
BlackAcidBrutal rulers that live to subjugate all and collect the trophies of conquest.
BlueLightningAs vicious as they are calculating, they are patience personified.
GreenPoisonWorking from the shadows to sow discord.
RedFireCovetous and easily baited to fight, they are the epitome of pride.
WhiteColdPrimal and cunning they are obsessed with the hunt.
AmethystForceMajestic, regal, and noble, petty squabbles are beneath you.
CrystalRadiantUnending curiosity and a desire for nonviolence to enjoy good times.
EmeraldPsychicParanoid masters of illusion that guard from outerplanar threats.
SapphireThunderAntisocial and territorial, they look out for themselves.
TopazNecroticErratic and self centered, they look to themselves and shun others.
Level Spells
3Chromatic Orb, Protection from Evil and Good
5Dragon’s Breath, Warding Bond
9Elemental Weapon, Life Transference
13Charm Monster, Locate Creature
17Hold Monster, Scrying

Subclass Features

Lv 3

The Dragonbond

The mutual bond between you and your dragon grants you both benefits. Your dragon benefits from an accelerated growth. And your oath grants you great power. It is so strong that if you, the rider, dies your dragon dies with you. (If your dragon dies, discuss options with your DM. It is appropriate to become an Oathbreaker or take up the Oath of Redemption or assume a new class.)

As a bonus action you can use your dragon’s senses as if they are your own as long as you are both on the same plane of existence. You share an initiative roll with your dragon.

The type of dragon you bonded with tells as much about yourself as it does about your partner.

Bonded Dragon

Tiny Dragon

Armor Class: 10 + STR Modifier + CON Modifier

Hit Points: 5 + five times your Paladin level

Speed: 30 ft, fly 30 ft Hover

Ability Scores are assigned from the following: 15, 14, 13, 12, 10, 8. They can be increased when you reach an Ability Score Increase feature.

Damage Immunities: Dragon’s Element

Condition Immunities: Charmed, Frightened

Senses: Darkvision 60 ft, Passive Perception 10 + Proficiency Bonus

Languages: understands the languages you speak

Proficiency Bonus: Equals your Proficiency Bonus

Actions

Bite: Bonded Dragon lunged and bites using its STR modifier (Minimum 1) + Proficiency Bonus to hit, range 5 ft, dealing 1D8 + STR Modifier (Minimum 1) Piercing damage.

Claw: Bonded Dragon swipes with its claws using its STR modifier (Minimum 1) + Proficiency Bonus to hit, range 5 ft, dealing 1D6 + STR modifier (Minimum 1) Slashing damage.

Breathe Weapon (Recharge 5-6). Line (10 ft times Proficiency Bonus) or Cone (5 ft times Proficiency Bonus), DC 8 plus CHA modifier (Minimum 1) Proficiency Bonus DEX save taking half as much on a successful save, dealing D6 damage equal its Proficiency Bonus in its elemental damage type.

Dragon Blessed Weapon

The first act of a newly birthed bonded dragon will be to bathe a weapon presented to them in their first draconic breath. The weapon becomes a +1 version of itself that can deal damage of the dragon’s element type in place of normal damage.

Oath Spells

Your Oath and devotion grant you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 7

Augment Aura

You can use your Channel Divinity as an action to bolster your Aura of Protection for 10 minutes. You and those in your aura have Resistance to your dragon’s element.

Dragon Growth

Your bonded dragon’s size increases to Small. Its melee damage die increases by one (Ex. 1D6 to 1D8). Your bonded dragon can use two of its actions each turn.

Lv 15

Deepened Bond

Your lifespan is shared with your dragon companion. You will live millennia provided there are no unforeseen circumstances. You are Immune to your dragon’s elemental type.

You can cast spells as if they originated from your dragon using either of your senses provided you are on the same plane of existence.

Dragon Growth

Your bonded dragon’s size increases to Medium. Its melee damage die increases by one (Ex. 1D8 to 1D10).

Lv 20

Dragonrider

You and your Bonded Dragon share a life. You and your dragon share a hit point pool.

As long as one of you has one hit point, both of you will live. If you fail three death saving throws your dragon dies and you return to zero death saves.

You gain the Mounted Combatant Feat.

When you and your dragon take the attack action you have four attacks available that can be used between you and your dragon (You can take one action and your dragon can take three actions for example).

Dragon Growth

Your bonded dragon’s size increases to Large. Its Flying speed is doubled. Its breath weapon deals twice as much damage.