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Monk

Cardinal Forms

Following the Celestial Figures of the Four Cardinal Directions, these Monks embody the aspects of the Celestial Figures. They channel the defense of the Black Tortoise, the movements of the Azure Dragon, the vitality of the Vermillion Phoenix, and the might of the White Tiger. A Cardinal Form Monk tends to be a guardian serving one of the four Celestial Figures.

Subclass Features

Lv 3

West Style

Channeling the ferocious White Tiger, your unarmed strikes deal Slashing damage as radiant claws spring from your knuckles. The claws give you a Climbing speed equal to your movement speed.

When you deal damage from an unarmed strike for the first time each turn you can deal additional Radiant damage equal to your Monk level.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 6

North Style

Channeling the indomitable Black Tortoise, you can use your bonus action and spend 2 Ki points and gain temporary hit points equal to your Monk level. While you have these temporary hit points your AC is increased by half your Proficiency Bonus rounded up. You can use this feature twice per long rest.

Lv 11

East Style

Channeling the grace of the Azure Dragon, you gain a flying speed equal to your movement speed as you glide on Azure contrails. You can maintain this flying speed as long as you are Unarmored and are not carrying a shield or weapons with the Heavy property.

You can avoid attacks of opportunity each turn equal to your DEX modifier (Minimum 1) and can no longer be knocked Prone.

Lv 17

South Style

Channeling the revitalizing flames of the Vermillion Phoenix, while you have less than full hit points you regain five hit points at the start of each of your turns as long as you have at least one hit point.

If you hit zero hit points, you remain at 1 hit point and cause an explosion of flames to erupt in a 20 ft sphere centered on you. Each creature in the sphere must make a DEX saving throw equal to your Ki save DC and on a failed save take 3D12 Fire damage and 3D12 Radiant damage or half as much on a successful save.

You can use this feature once per long rest.