Open Hand
The Way of the Open Hand specializes in unarmed combat and manipulating the energy within themselves. They are the most adept of all Monks at launching attacks that disrupt the Ki of others. The Open Hand is a destructive order that seeks to bring all things into harmony.
Subclass Features
Open Hand Technique
You can manipulate your enemy's Ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target
It must succeed on a DEX saving throw or be knocked Prone.
It must make a STR saving throw. If it fails, you can push it up to 15 ft away from you.
It can't take reactions until the end of your next turn.
Wholeness of Body
You can use your flow of Ki to heal yourself. As a bonus action you can roll your martial arts die and regain hit points equal to the result + your WIS modifier (Minimum 1). You can use this feature times per long rest equal to your WIS modifier (Minimum 1).
Fleet Step
When you take a bonus action other than Step of the Wind, you can also use Step of the Wind as part of that bonus action.
Quivering Palm
You gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 4 Ki points to start these imperceptible vibrations, which last for a number of days equal to your Monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a CON saving throw. If it fails it takes 10D12 Necrotic damage or half as much on a successful save.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly with no action required.