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Monk

Drunken Warrior

The Way of the Drunken Warrior moves in jerking, unpredictable movements that frustrate would be attackers. Even inebriated they carefully dodge and strike all the while appearing to be drunken. Unlike most Monks they take quiet delight having frustrated those that would disrupt their winding path.

Hazy You have +1 to hit and damage for your unarmed strikes.
TipsyYou are Immune to the Frightened and Charmed conditions.
WastedYou have +2 to hit and damage for your unarmed strikes.
BlackoutWhen you would hit zero hit points you instead go to one hit point and spend the next turn Stunned as you vomit.

Subclass Features

Lv 3

Bonus Proficiencies

Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You gain proficiency in the Performance skill if you don't already have it. You also gain proficiency with Brewer's Supplies if you don't already have it.

Drunken Technique

You learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows feature, you gain the benefit of the Disengage action, and your walking speed increases by 10 ft until the end of the current turn.

Earthen Ki

Drunken Warriors learn to take in the Ki of the Earth drawn up and fermented in alcohol. Once per long you can use a bonus action and consume an alcoholic beverage and gain Ki points equal to the Intoxication Score of the beverage.

Lv 6

Tipsy Sway

You can move in sudden, swaying ways. You gain the following benefits.

When you're prone, you can stand up by spending 5 ft of movement, rather than half your speed.

When a creature misses you with a melee attack roll, you can spend 1 Ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 ft of you.

Inebriated Body

While you are intoxicated, you gain benefits corresponding to your Sobriety Level.

You can put off the effects of alcohol for a limited time. When you roll initiative you can ignore the effects of your Sobriety Level for minutes equal to your CON modifier (Minimum 1). You can do so once per long rest.

Lv 11

Drunkard's Luck

You always seem to get lucky at the right moment. When you attempt a D20 test and have disadvantage, you can spend 1 Ki point to cancel the disadvantage for that roll.

Increased Earthen Ki Intake

Your body has adapted further. You gain a minimum of 1 Ki point when you use your Earthen Ki feature.

Lv 17

Intoxicated Frenzy

You gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (Up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.