Mercy
The faceless bringers of life and death. These masked warriors bring life and deal death as they wander the land on an endless journey. The Way of Mercy is one of rational and instinctual judgement. Sometimes the unjust must live and the just must die. The Mercy Monk chooses the correct path to lead to lasting peace for themselves and the greater good.
Subclass Features
Implements of Mercy
You are well versed with healing and alleviating pain and suffering. You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the Herbalism Kit.
Hands of Healing
Your mystical touch can mend wounds. As an action, you can spend 1 Ki point to touch a creature and restore a number of hit points equal to a roll of your martial arts die + your WIS modifier (Minimum 1).
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a Ki point for the healing.
Hands of Harm
You use your Ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 Ki point to deal extra Necrotic damage equal to one roll of your martial arts die + your WIS modifier (Minimum 1). You can use this feature only once per turn.
Physician's Touch
You can administer even greater cures with a touch, and if you feel it's necessary, you can use your knowledge to cause harm.
When you use Hands of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
When you use Hands of Harm on a creature, you can subject that creature to the Poisoned condition until the end of your next turn.
Flurry of Healing and Harm
You can now mete out a flurry of comfort and pain. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hands of Healing, without spending Ki points for the healing.
In addition, when you make an unarmed strike with Flurry of Blows, you can use Hand of Harm with that strike without spending the Ki point for Hands of Harm. You can still use Hands of Harm only once per turn.
Hand of Ultimate Mercy
Your mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 Ki points. The creature then returns to life, regaining a number of hit points equal to 4D10 + your WIS modifier (Minimum 1). If the creature had died while subject to any of the following conditions, it revives with them removed: Blinded, Deafened, Paralyzed, Poisoned, and Stunned.
Once you use this feature, you can't use it again until you finish a long rest.