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Monk

Open Mind

The Open Mind trains to be perfect reflections like a still lake. They take all in and give it all back, leaving themselves unchanged. That is the way of the Open Mind, to interact with staying tranquil. Monks of the Open Mind strive for tranquility in all aspects.

Subclass Features

Lv 3

Perfect Reflection

You can use your reaction to take any action that does not involve a racial or magical element (Attacking, Dashing, ect are viable options) that an enemy has taken before the start of your next turn.

Open Mind

When you witness a leveled spell being cast and resolve to its full duration you can hold its effects in your mind. You can cast the spell using your Ki save DC and attack bonus by expending Ki points equal to twice the spell’s level, requiring no material components. You can keep one spell in your mind at a time for up to 1 hour after witnessing it. You no longer hold the spell in your mind after casting it or holding a new one.

Once you use this feature you cannot use it again until completing a long rest.

Lv 6

Exceptional Understanding

Your skills of emulating others has given rise to a deep understanding of others. You gain proficiency with Insight.

You can cast the spell Detect Thoughts times per long rest equal to your WIS modifier (Minimum 1) without expending a spell slot.

Know Thy Enemy as Thyself

When you use Perfect Reflection you learn the creature’s AC, Immunities, Resistances, or Condition Immunities or lack thereof.

You can use this feature times per long rest equal to your WIS modifier (Minimum 1).

Lv 11

Mirrored Body

As an action you can attempt an Insight check DC 8 + the creature’s CR (Leveled characters are not viable) and on a success you adopt the creature’s AC, Immunities, Resistances, or Condition Immunities.

You can use this feature once per long rest.

Lv 17

Like a Still Lake

You have a passive reflective aura that aids allies. When you or allies within 60 ft of you make a saving throw you can use your reaction to apply the highest saving throw result to up to six willing targets within your aura that made the saving throw.

You can use this feature once per long or short rest.