Astral
Sorcerers are touched by the Astral Plane or Silver Sea. When touched by the space that should have been left alone they gain powers over portals and terrifying psychic winds that destroy all. They instinctively know to venerate the old and lost gods and are remarkably resilient among Sorcerers. They use their skills to become exceptionally aware and often help others out of dangerous situations as the Astral seeks to expel unwanted contents. They are adept with extra planar travel.
| Level | Prepared Spells |
|---|---|
| 3 | Detect Evil and Good, Guidance, Phantasmal Force, Protection from Evil and Good, Vortex Warp |
| 5 | Blink, Protection from Energy |
| 7 | Banishment, Dimension Door |
| 9 | Far Step, Legend Lore |
Subclass Features
Origin Spells
Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Toughened Soul
You have the Tough Feat and your Hit Dice becomes 1D8 to deal with the extreme environment of the Silver Sea.
Aid of the Old Gods
Your awareness and respect of the lost and dead gods grants you favor. As an action you can regain a 1st, 2nd, or 3rd spell slot.
You can use this feature once per long rest.
Unleash the Psychic Winds
As an action you can peel away a layer of the plane you are on to allow the Psychic Winds of the Astral Sea to blow forth. Creatures in a 90 ft cone must make a DC 21 INT saving throw or take 5D10 Psychic damage or half as much on a saving throw.
You can use this feature once per long rest or you can regain your use of this feature by expending 4 Sorcery Points.
Blessing of the Old Gods
Your continued awareness and respect of the lost and dead gods grants you favor. As an action you can regain a 4th or 5th level spell slot.
You can use this feature once per long rest.
Blessing of Anubis
Your care of the Old Gods has moved their protector Anubis to give you a blessing. When you would be reduced to zero hit points you are carried away to the Astral Plane where you take a short rest and are returned gently to the place you were taken from of the nearest unoccupied space at the start of your next turn.
You can use this feature once per long rest.