Skip to content
← Back to Sorcerer
Sorcerer

Creation

A Sorcerer that survived the briefest touch with the Positive Energy Plane. They have a piece of the very power of creation itself. They indiscriminately shed light and life to all. They are the force that endures and gives them great resistance to change.

Level Prepared Spells
3Cure Wounds, Guiding Bolt, Healing Spirit, Lesser Restoration, Word of Radiance
5Aura of Vitality, Protection from Energy
7Aura of Light, Guardian of Faith
9Dawn, Wall of Light
CON Modifier Effect
(-4)-(-1)Deals 6D6 Radiant damage
0Deals 4D6 Radiant damage
1-2Deals 2D6 Radiant damage
3-4Heals 2D6 hit points
5+Heals 4D6 hit points

Subclass Features

Lv 3

Origin Spells

Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Life Giver

You can imbue a spell with the indiscriminate power of positive energy. The first instance you target a creature to regain hit points, all creatures regain equal hit points that are within 30 ft of the target.

This feature happens once per long rest.

Lv 6

Aura of Light

You shed Bright Light for 10 ft and Dim Light for 10 ft. Whenever a creature other than you makes an attack within your Bright Light they have a penalty to the attack equal to your CHA modifier (Minimum 1) you can hold in your Aura of Light or bring it back out (No action required).

Power of Creation

During a long rest you can manifest a nonliving object whose value in GPs is equal to or less than ten times your Sorcerer level. You cannot create objects that have magical or restorative functions (Including Potions of Healing and similar objects).

Lv 14

Wellspring of Life

The power of creation flows through you unceasingly. Once per long rest you can cast the spell Awaken without expending a spell slot and without expending Material components. The Awakened creature lasts for 24 hours unless you renew its 24 hours during a long rest using this feature. You can only have one Awakened creature this way at a time.

Lv 18

Positive Energy Supernova

As an action you unleash a small piece of the Positive Energy Plane. Creatures within 30 ft of you have the following effects determined by their CON modifier as they are bathed in positive energy.

You can use this feature once per long rest, you can regain the use of this feature by expending 8 Sorcery Points (No action required).