Perfection
A Sorcerer touched by the Plane of Arcadia. They seek perfection in conformity. They fight with the strength of many to defend the cause of good and to purify the corrupt. They themselves are works of art physically and seek to preserve their perfection.
| Level | Prepared Spells |
|---|---|
| 3 | Command, Divine Favor, Enhance Ability, Guidance, Lesser Restoration |
| 5 | Intellect Fortress, Motivational Speech |
| 7 | Aura of Purity, Banishment |
| 9 | Greater Restoration, Holy Weapon |
Subclass Features
Origin Spells
Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Physical Perfection
Choose lean or muscular and you embody the glory of that form
Lean: You have proficiency with Acrobatics and plus 10 ft of movement.
Muscular: You have proficiency with Athletics and Resistance to the Poisoned condition.
Aura of Perfection
The power of Arcadia flows from you. You and creatures you choose within 15 ft of you have advantage on one saving throw. You can change the saving throw during a long or short rest.
Conform
You can impose your will on those around you. You may cast the spell Command times per long rest equal to your CHA modifier (Minimum 1) without expending a spell slot. When you cast the spell this way you may use the Metamagic option Twinned Spell on the spell without expending a Sorcery Point and add additional Twinning effects by spending more Sorcery Points as normal.
Banner of Perfection
You can use an action to raise an inspiring aura that gains strength from unity. For one minute you and each willing creature within 10 ft of you has a bonus to their skill checks and saving throws equal to the number of willing creatures plus yourself within your aura.
You can use this once per long rest.
Unfallable
You gain sparks of perfection from Arcadia that float around you in the shape of twinkling lights. You have a number of them equal to your CHA modifier (Minimum 1). You can use your reaction and expend a spark to succeed a D20 test (Success is determined by meeting the DC of the DM, and it cannot change impossible odds such as grappling a Dragon).
You regain all sparks of perfection after a long rest.