Skip to content
← Back to Sorcerer
Sorcerer

Broken

A Sorcerer touched of Pandemonium is a grating force that seeks to break wills as they seek to break the world. They master clamorous noise and ceaseless darkness to wear down foes and cause chaos and anger. A Broken Sorcerer will never know peace and will rob all others of it.

Level Prepared Spells
3Crown of Madness, Shatter, Tasha’s Hideous Laughter, Thunderclap, Thunderwave
5Enemies Abound, Thunder Step
7Compulsion, Phantasmal Killer
9Destructive Wave, Synaptic Static

Subclass Features

Lv 3

Origin Spells

Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Rebounding Cacophony

When you deal Thunder Damage the sound lingers until the start of your next turn. Creatures cannot communicate without shouting and spells with the Verbal component have a range of 5 ft.

Lv 6

Create Misunderstanding

You can churn up the minds of those you choose. You have the spell Gift of Gab always prepared and it does not count towards the number of spells you know. You can use this spell times per long rest equal to your CHA modifier (Minimum 1). When cast this way the spell does not require a Material component and its range is any creature within 30 ft that you can clearly hear their conversation. When cast this way, the last 6 sentences of the conversation are incredibly hurtful, vulgar, or malicious to all creatures of your choice within 5 ft of the speaker. The Verbal component of the spell becomes what words you replaced in the conversation.

Profound Darkness

You can unleash the darkness within Pandemium. You always have the spell Darkness prepared and it does not count against the number of spells you know. You can cast the spell without expending a spell or using Material components times per long rest equal to your CHA modifier (Minimum 1). When cast this way the Darkness cannot be seen through with Darkvision or magical means of seeing through magical darkness. You are unaffected by this Darkness.

Lv 14

Incite Anger

You imbue malice into your strikes. When you successfully land an attack on a creature you can force them to make a WIS saving throw DC equal to your spell save DC and on a failed save they use their next turn attacking a random creature other than you within 30 ft of them with a melee or unarmed strike. When they attack this way they attack with advantage on their next turn attacks on them have advantage.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Lv 18

Call the Howler

You share a connection with the only native of Pandemonium. Once per long rest you can summon a Howler. The Howler remains for minutes equal to your CHA modifier (Minimum 1) and returns to its native plane if you dismiss it as a bonus action or it is reduced to zero hit points or the duration ends. The creature acts under your control and falls after you in Initiative. It is friendly to you and your allies and does its best to aid you as long as it does not place itself in direct danger.

You can regain use of this feature by expending 8 Sorcery Points (Requiring no action).