Chaos
A Sorcerer touched by the plane of Limbo. They struggle with impulse and shape the world with thought as if it is an extension of the pure chaos of Limbo. They know to never master their gifts but to let them run wild and allow Chaos to spread and consume.
| 1D6 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cantrip | Acid Splash | Fire Bolt | Infestation | Mind Sliver | Sacred Flame | Thorn Whip |
| 1st | Armor of Agathys | Bless | Color Spray | Entangle | Earth Tremor | Grease |
| 2nd | Cloud of Daggers | Enlarge/ Reduce | Dragon’s Breath | Pyrotechnics | Healing Spirit | Mind Spike |
| 3rd | Fireball | Fly | Haste | Pulse Wave | Sleet Storm | Wall of Sand |
| 4th | Blight | Compulsion | Confusion | Fire Shield | Phantasmal Killer | Vitriolic Sphere |
| 5th | Cloudkill | Cone of Cold | Insect Plague | Mass Cure Wounds | Wall of Force | Wrath of Nature |
| 6th | Blade Barrier | Chain Lightning | Disintegrate | Eyebite | Harm/Heal | Sunbeam |
| 7th | Firestorm | Power Word Pain | Mordenkainen’s Sword | Prismatic Spray | Reverse Gravity | Whirlwind |
| 8th | Antimagic Field | Dark Star | Dominate Monster | Earthquake | Incendiary Cloud | Maze |
| 9th | Blade of Disaster | Foresight | Imprisonment | Invulnerability | Mass Heal | Prismatic Wall |
| 1D12 | Spell |
|---|---|
| 1-3 | Magnify Gravity |
| 4-6 | Spike Growth |
| 7-8 | Meld Into Stone |
| 9 | Polymorph |
| 10 | Awaken |
| 11 | Flesh to Stone |
| 12 | Sequester |
| 1D6 | Effect |
|---|---|
| 1 | You gain 1D4 spell slots worth of expended spell slots (A result of 2 could restore 2 level 1 slots or 1 level 2 slots). |
| 2 | Roll 1D6 and you cast a spell slot of the corresponding level without expending a spell slot. |
| 3 | Roll 1D8 and you restore that many hit points times 5 to a random target within 60 ft of you. |
| 4 | Roll 1D10 and you gain that many temporary hit points times 3. |
| 5 | Roll 1D12 and deal that much Necrotic damage times 4 to a random target within 60 ft of you. |
| 6 | Roll 1D20 and you gain that many Sorcery Points. |
Subclass Features
Chaotic Casting
Chaos is a part of your being. The first Cantrip or leveled spell you cast each long or short rest or the first spell you cast in combat causes you to roll on the Arcane Chaos table and cast that spell. You choose the targets for the spell and can apply Metamagic to the spell.
Arcane Chaos Table
Chaotic Attack
One spell in particular speaks to your soul. You have the spell Chaos Bolt always prepared and it does not count towards the number of spells you know. This spell does not trigger your Chaotic Casting.
You can cast this spell times per long rest equal to your CHA modifier without expending a spell slot
Chaotic Spells
Certain spells draw you in with their inherent chaos. You have the spells Nathair’s Mischief and Hallucinatory Terrain prepared always and they do not count towards the number of spells you can learn. They do not trigger your Chaotic Casting.
You can cast Nathair’s Mischief times per long rest equal to your CHA modifier (Minimum 1) without expending a spell slot.
You can cast Hallucinatory Terrain one per long rest without expending a spell slot.
Pure Chaos
Normal rules are turned on their heads in their presence. You and creatures within 60 ft of you are affected with disadvantage if they gain advantage and vice versa.
Manipulate Reality
You can cast the following spells without triggering your Chaotic Casting, and they are always prepared and do not count towards the number of spells you know. Once per long rest roll 1D12 and you can cast the corresponding spell without expending a spell slot or Material components. You must roll a new D12 each long rest if you want to use this feature.
True Chaos
You surrender your will to Chaos. You can cast the following spells once per long rest each without expending a spell slot. The spell does not require concentration and is completely controlled by the DM but cannot affect you negatively
Hallucinatory Terrain, Mental Prison, Mirage Arcane, Seeming