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Sorcerer

Auran Soul

Those touched by the Elemental Plane of Air represent the triumvirate ideals of the Plane itself. They ride and work with the wind. They struggle with the dual nature of freedom. Some Auran Souls seek to conquer any power that would impede freedom and others just want to be left to their own devices and only celebrate freedom.

Level Prepared Spells
3Expeditious Retreat, Gust,Gust of Wind, Warding Wind, Zephyr Strike
5Gaseous Form, Wind Wall
7Freedom of Movement, Storm Sphere
9Conjure Elemental (Air), Control Winds

Subclass Features

Lv 3

Origin Spells

Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Auran Soul

You are guided by and favored by the wind. You can speak Auran and you fall at a rate of 90 ft per round.

Lv 6

Flowing Movement

Your movement does not provoke opportunity attacks.

Lv 14

Crush the Oppressor

Creatures that are maintaining a spell to Charm or Restrain a creature or if a creature is Grappling another creature, they have Disadvantage on spell saving throws from your Sorcerous Origin spell list.

Soaring Movement

You have a Flying speed equal to your movement speed.

Lv 18

One with the Wind

Your soul longs to be like the wind. You gain the following features

Your Flying speed is doubled.

You have advantage on DEX saving throws and if you would take half damage from a successful DEX saving throw you instead take no damage.

You can cast the spell Gaseous Form times per long rest without expending a spell slot equal to your CHA modifier (Minimum 1)