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Sorcerer

Victorious

Sorcerers touched by the Plane of Ysgard may have more in common with Barbarians and Fighters than their Sorcerer brethren. They are rugged, battle ready athletes that fight for glory. The sweetest cry to a Victorious Sorcerer is the cry for battle. The second is the cry of victory!

Level Prepared Spells
3Armor of Agathys, Heroism, Fortune’s Favor, Magic Weapon, True Strike
5Crusader’s Mantle, Haste
7Death Ward, Fire Shield
9Circle of Power, Skill Empowerment

Subclass Features

Lv 3

Origin Spells

Your newly discovered origin ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Warrior Training

You are driven to pick up weapons and armor and train with them. You have proficiency in simple and martial weapons and Light armor, Medium armor, and shields.

Battle Hardened

Your resilience is bolstered by the Plane of Ysgard. Your hit dice becomes 1D8.

Lv 6

Martial Training

You are driven to master a type of weapon. You have the Weapon Mastery Properties of one weapon.

Armor Training

You are driven to master a type of armor. You have the Armor Master Properties of one armor.

Lv 14

Extra Weapon Attack

When you make a melee weapon attack you can make an additional attack as the powers of your training and Ysgard mingle within you.

Lv 18

Might of Valhalla

Once per long rest you can expend a number of Sorcery Points and summon that many Berserkers from the Plane of Ysgard. They remain for 1 hour or until they are reduced to zero hit points. They act after you in initiative and are friendly to you and your allies and do their best to aid you but will not put themselves in danger.