Daelkyr
The emissaries of madness. They create monsters and reshape the world around them. They were sealed in Xoriat, the demiplane of madness, by an army of goblins, hobgoblins, and orc-kind after thousands of their comrades had been warped by the Daelkyr. Your pact will intel combating and getting revenge on the goblinoid and orc-kind that banished them.
Your punishment is always a level of Madness of varying levels and durations.
Belashyrra, lord of the eyes
She sees every evil committed by her followers. Her cultists grow eyes in many places that can have powers of sight.
Terms: You grow 1D6 eyes in random locations. You are driven to explore places and creatures the Belashyrra desires to see through your eyes. You are to kill goblins and orc kinds.
Dyrrn, the corruptor
He is a ruler of a legion of mind flayers who use him as an over hive mind. He creates symbiots that tempt men to bind themselves to them in order to become Aberrations.
Terms: You grow tentacles that grant you a Climbing speed equal to your movement speed. You are driven to build armies of mind flayers and slay goblin and orc kind.
Avassh, the twister of roots
He focuses his warping powers on plants and has created countless new breeds of plant monsters. Legends say any unnatural or deadly vegetation could be his work.
Terms: You are to find and present her with new plants and plant monsters to inspire her. You are to fertilize plants with the remains of goblins and orc kind you slay.
Kyrzin, the prince of slime
His many cults cultivate gibbering mouthers and other slimy monstrosities.
Terms: You are to cultivate gibbering mouthers and other slimes. You take in a slime that acts as the item Kyrzin’s Ooze. You are to implant slimlings into goblin and orc kind.
Orlassk, the master of stone
The creator of basilisks, medusas, gorgons, cockatrices and all monsters that have the power of petrification.
Terms: You are to take care of the creations of Orlassk.
Valaara, the crawling queen
She works her will on insects. All her cultists eventually become insects and command hordes of sentient worms that slowly consume their masters. She delights in this transformation and unchecked swarms of insects devouring victims.
Terms: You have taken in Valaaran worms and are slowly being consumed. You have 1D6 years to live before you are turned into an intelligent insectoid (Determined by the DM).
| Level | Prepared Spells |
|---|---|
| 3 | Alter Self, Disguise Self, Enhance Ability, Longstrider, Primal Savagery |
| 5 | Gaseous Form |
| 7 | Polymorph |
| 9 | Skill Empowerment |
Subclass Features
Patron Spells
Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Warping Influence
The powers to distort the world allow you to influence others. Whenever a creature attempts a skill check within 30 ft of you, you can use your reaction to apply a penalty equal to 1D8 before you know the outcome of the check.
Destroyer of Goblinoids
Your patrons demand the deaths of Goblinoids. You deal an extra damage die when dealing damage to a Goblin, Hobgoblin, Bugbear, Orc, or other Goblinoids.
Locate Specimens
Your patron guides you to creatures that interest them. You can cast the spell Locate Creature once per long rest without expending a spell slot.
Lord of Madness
Your patron helps you to spread their madness. You know the spell Crown of Madness and it does not count towards the number of spells you can learn. You can cast the spell times per long rest equal to your CHA modifier (Minimum 1).
Unnatural Presence
Other creatures that are unnatural tend to have a deference to you. You can cast the spell Charm Monster once per long or short rest or after completing your Magical Cunning ritual.