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Warlock

Dragonlord

You pact with one of the most powerful great wyrms ever to stalk the land. Each one’s influence is so powerful they change your racial features and even allow you to earn items and blessings. Each one has their own goals and ambitions and you could be their friend, their pawn, or anything in between. As with all dragons, their being is centered in greed even if some try to fight this. Each dragonlord grants their own boon. While there are other Dragonlords, the others simply are not strong enough to make Warlocks.

Chromatic or Variant punishment is being the main course of their next meal.

Metallic or Gem punishment is a redemptive quest.

Aurathator, The Old White Death (White)

He is a vicious and primal killer that despises magic and kills every being that has ever fought him. He is an apex predator among apex predators valuing strength above all.

Terms: Hunt mages and humans. Nonhuman races and noncaster class exclusive. You exult in carnage and the Cold. The Old White Death will call upon you to deal with mages he discovers in the area around his lair or to eradicate humans.

Klauth, Slayer of Ancient Dragons (Red)

You have pacted with Klauth, the mighty and jealous sorcerer, strongest of the great wyrms. No one is more prideful, no one more powerful in their own domain. Even in the strength of body alone he is mightier than most gods.

Terms: You are tasked with slaying creatures that are beneath his notice.

Old Gnawbone (Green)

A voracious greatwyrm whose appetite is only rivaled by his cruelty and schemes. He values great kills and successful hunts more than all else the best being butchered in his name and devoured after.

Terms: He will often send you on hunting expeditions to assuage his hunger or missions to sow chaos in neighboring kingdoms and towns.

Rhashaak (Black)

Guardian of the cursed city containing the imprisoned fiend, Masrivik and has been tainted by his power. Your great wyrm patron is imprisoned, guarding the evil fiend that had slain so many dragonkind. Terms: He values information now more than anything, confined as he is to the cursed city. (If Masrivik ever wins, you are strongly encouraged to change your class, subclass or become an Overlord Warlock)

Iymrith, Doom of the Desert (Blue)

Terms: Leader of legions of gargoyles she seeks to use magic to transcend into a god. Dealing with her is narrow in its scope. She relentlessly seeks magic powerful enough to fuel her transcendence into a god.

Terms: She greatly rewards those who can provide useful items, spells, or information.

Aasterinian (Brass)

The Messenger of Bahamut, sees herself as a god herself and is very cheeky about it. She loves and encourages studies and often is a patron of schools and colleges.

Terms: She requires her underlings to maintain an INT score of at least 14.

Firelash (Bronze)

A draconian knight for good that fights alongside his favored allies of dwarves and elves. Exclusive to Elves and Dwarves.

Terms: You swear to crusade against evil. Evil creatures or persons in your sight must perish or you lose your boon.

Galadaeros, the Sunset Flame (Copper)

Mentor of heroes and adventures. A kindly dragon prone to long tea parties and pleasant conversation.

Terms: Galadaeros loves helping those that pact with him as long as they stay on the path of justice.

Tamarind, King of Justice (Gold)

Ruler of the gold dragons. A scholar and ally of storm giants. He loves knowledge and is friendly towards non-dragon creatures and even respects humans.

Terms: Tamarind rewards those that serve scholarship or his friends the storm giants, but also weighs in acts of heroism and valor in providing aid.

D’Argent (Silver)

The hero in the background, the unsung hero in many battles. The thoughtful silver dragon who has even been known to fall deeply for mortals.

Terms: D’Argent loves to reward her followers, but only those that earn her trust by defending mortals know of her generosity.

Lady Gemcloak (Crystal)

She has allies with Dwarfkind and has the ire of Klauth. Dwarf exclusive. You are pitted against white dragons and you fear and hate the great wyrm Klauth as he has sought to kill you and has killed many of your kind and friends. You promise to heed the call of aid for dwarves and Azers.

Terms: She loves dwarves and treasures her relationship with them, you are to protect dwarf kind and be a champion to them. She dislikes white dragons as she is sometimes mistaken for them.

Raulothim (Emerald)

After seeing aberrations descend from the heavens he takes every opportunity to protect himself and hoard magical items. He is paranoid and dangerous to all that do not help him.

Terms: He watches planar portals and only a pledge to help him in this task will open him to negotiation. You are called to watch and defend a planar portal. You must report each sighting of an aberration and kill them.

Bleucorundum (Sapphire)

Enemy of Beholders and their kin. Guardian of the Sleeping Legion.

Terms: You are tasked with guarding a member of the Sleeping Legion and are a sworn enemy of beholders and their kin and must challenge and kill each one on sight.

Astilabor (Topaz)

The dragon embodiment of greed. She hoards for the sake of knowledge and understanding, not for wealth.

Terms: You are to aid her in her studies of death and undeath.

Eldenser, The Lurker (Amethyst)

He exists as a powerful draconic shard and is obsessed with exploring the world and its creators.

Terms: You wield the Lurker as a draconic shard, appearing as a bladed weapon of your choosing. While in contact with the blade you crave adventure and to learn of the gods and other greater powers. The blade is a dormant sentient weapon that is nothing but a +1 sword. (In the event it awakens you are strongly encouraged to change your subclass to a Hexblade)

Level Prepared Spells
3Absorb Elements, Cause Fear, Dragon’s Breath, Levitate, Resistance
5Elemental Weapon, Fear
7Charm Monster, Elemental Bane
9Hold Monster, Summon Draconic Spirit
Dragonlord Boon
Aurathator, The Old White DeathYou gain Resistance to Cold damage and have an unarmed strike damage die of 1D6.
Klauth, Slayer of Ancient DragonsYou gain Resistance to Fire damage. You have advantage on DEX saving throws from the breath weapons of dragons.
Old GnawboneYou gain Resistance to Poison damage. You are Immune to the Poisoned condition.
RhashaakYou gain Resistance to Acid and Necrotic damage.
Iymrith, Doom of the DesertYou gain Resistance to Lightning damage. You gain the Alert feat.
AasterinianOnce per long rest, you can use your Dash action leaving a trail of rolling flames behind. Creatures take 1D6 Fire damage within 5 ft of the path you dashed and the path you took is considered Difficult Terrain until the start of your next turn. Creatures can only take one instance of the damage each turn.
FirelashOnce per long rest, you can use your Dash action leaving a trail of crackling Lightning behind. Creatures take 1D6 Lightning damage within 5 ft of the path you dashed and the path you took is considered Difficult Terrain until the start of your next turn. Creatures can only take one instance of the damage each turn.
Galadaeros, the Sunset FlameOnce per long rest, you can use your Dash action leaving a trail of hissing Acid behind. Creatures take 1D6 Acid damage within 5 ft of the path you dashed and the path you took is considered Difficult Terrain until the start of your next turn. Creatures can only take one instance of the damage each turn.
Tamarind, King of JusticeOnce per long rest, you can use your Dash action leaving a trail of rolling flames behind. Creatures take 1D6 Fire damage within 5 ft of the path you dashed and the path you took is considered Difficult Terrain until the start of your next turn. Creatures can only take one instance of the damage each turn.
D’ArgentOnce per long rest, you can use your Dash action leaving a trail of creeping frost behind. Creatures take 1D6 Cold damage within 5 ft of the path you dashed and the path you took is considered Difficult Terrain until the start of your next turn. Creatures can only take one instance of the damage each turn.
Lady GemcloakYou have Resistance to Radiant damage. You add your Proficiency Bonus to Stealth checks in mountainous terrain.
RaulothimYou have Resistance to Psychic damage. You add your Proficiency Bonus to Stealth checks in jungles or volcanic regions.
BleucorundumYou have Resistance to Thunder damage. You add your Proficiency Bonus to Stealth checks in underground environments.
AstilaborYou have Resistance to Necrotic damage. You add your Proficiency Bonus to Stealth checks in seas and glacial terrain.
Eldenser, The LurkerYou have Resistance to Force damage. You add your Proficiency Bonus to Stealth checks in caves and mountains.
Dragonlord Boon
Aurathator, The Old White DeathWhenever an enemy caster casts a level 1 spell or higher you may use a reaction to Dash and then make a melee attack without provoking opportunity attacks.
Klauth, Slayer of Ancient DragonsYou gain a weapon of Dragonslaying and become proficient with the weapon.
Old GnawboneYou gain a Dagger of Venom and proficiency with it.
RhashaakYou gain a Berserker Ax, or Demon Armor (Your choice) and gain proficiency with it.
Iymrith, Doom of the DesertYou can create a Gargoyle over the course of a long rest by expending a Warlock spell slot and 400 GPs. The creature is friendly to you and your companions. You can have one Gargoyle at a time.
AasterinianYou can create a Metallic Warbler over the course of a long rest by expending 25 GPs of Brass. The creature is friendly to you and companions. You can have one Metallic Warbler at a time.
FirelashYou can create a Metallic Warbler over the course of a long rest by expending 25 GPs of Bronze. The creature is friendly to you and companions. You can have one Metallic Warbler at a time.
Galadaeros, the Sunset FlameYou can create a Metallic Warbler over the course of a long rest by expending 25 GPs of Copper. The creature is friendly to you and companions. You can have one Metallic Warbler at a time.
Tamarind, King of JusticeYou can create a Metallic Warbler over the course of a long rest by expending 25 GPs. The creature is friendly to you and companions. You can have one Metallic Warbler at a time.
D’ArgentYou can create a Metallic Warbler over the course of a long rest by expending 25 GPs of Silver. The creature is friendly to you and companions. You can have one Metallic Warbler at a time.
Lady GemcloakAs an action you may teleport to an unoccupied space with 60 ft of you that you can see times per long rest equal to your CHA modifier (Minimum 1).
RaulothimAs an action you may teleport to an unoccupied space with 60 ft of you that you can see times per long rest equal to your CHA modifier (Minimum 1).
BleucorundumAs an action you may teleport to an unoccupied space with 60 ft of you that you can see times per long rest equal to your CHA modifier (Minimum 1).
AstilaborAs an action you may teleport to an unoccupied space with 60 ft of you that you can see times per long rest equal to your CHA modifier (Minimum 1).
Eldenser, The LurkerAs an action you may teleport to an unoccupied space with 60 ft of you that you can see times per long rest equal to your CHA modifier (Minimum 1).
Dragonlord Boon
Aurathator, The Old White DeathYou can create a White Guard Drake over the course of a long rest by expending a Warlock spell slot and 200 GPs. The creature is friendly to you and your companions. You can have one Guard Drake at a time.
Klauth, Slayer of Ancient DragonsYou can create a Red Guard Drake over the course of a long rest by expending a Warlock spell slot and 200 GPs. The creature is friendly to you and your companions. You can have one Guard Drake at a time.
Old GnawboneYou can create a Green Guard Drake over the course of a long rest by expending a Warlock spell slot and 200 GPs. The creature is friendly to you and your companions. You can have one Guard Drake at a time.
RhashaakYou can create a Black Guard Drake over the course of a long rest by expending a Warlock spell slot and 200 GPs. The creature is friendly to you and your companions. You can have one Guard Drake at a time.
Iymrith, Doom of the DesertYou can create a Blue Guard Drake over the course of a long rest by expending a Warlock spell slot and 200 GPs. The creature is friendly to you and your companions. You can have one Guard Drake at a time.
AasterinianYou can cast the spell Arcane Eye once per long rest without expending a spell slot.
FirelashYou can cast the spell Watery Sphere once per long rest without expending a spell slot.
Galadaeros, the Sunset FlameYou can cast the spell Confusion once per long rest without expending a spell slot.
Tamarind, King of JusticeYou can cast the spell Fire Shield once per long rest without expending a spell slot.
D’ArgentYou can cast the spell Aura of Life once per long rest without expending a spell slot.
Lady GemcloakYou can cast the spell Telekinesis once per long rest and you can modify the spell to not require concentration, if you do so the spell has a duration of 1 minute.
RaulothimYou can cast the spell Telekinesis once per long rest and you can modify the spell to not require concentration, if you do so the spell has a duration of 1 minute.
BleucorundumYou can cast the spell Telekinesis once per long rest and you can modify the spell to not require concentration, if you do so the spell has a duration of 1 minute.
AstilaborYou can cast the spell Telekinesis once per long rest and you can modify the spell to not require concentration, if you do so the spell has a duration of 1 minute.
Eldenser, The LurkerYou can cast the spell Telekinesis once per long rest and you can modify the spell to not require concentration, if you do so the spell has a duration of 1 minute.
Dragonlord Boon
Aurathator, The Old White DeathYou can transform into a greater White Half-Dragon, you have a Flying speed of 60 ft in addition to all other racial features.
Klauth, Slayer of Ancient DragonsYou can transform into a greater Red Half-Dragon, you have a Flying speed of 60 ft in addition to all other racial features.
Old GnawboneYou can transform into a greater Green Half-Dragon, you have a Flying speed of 60 ft in addition to all other racial features.
RhashaakYou can transform into a greater Black Half-Dragon, you have a Flying speed of 60 ft in addition to all other racial features.
Iymrith, Doom of the DesertYou can transform into a greater Blue Half-Dragon, you have a Flying speed of 60 ft in addition to all other racial features.
AasterinianYou can create a Peacekeeper over the course of a long rest by expending 400 GPs of Brass and one spell slot. The creature is friendly to you and companions. You can have one Metallic Peacekeeper at a time.
FirelashYou can create a Peacekeeper over the course of a long rest by expending 400 GPs of Bronze and one spell slot. The creature is friendly to you and companions. You can have one Metallic Peacekeeper at a time.
Galadaeros, the Sunset FlameYou can create a Peacekeeper over the course of a long rest by expending 400 GPs of Copper and one spell slot. The creature is friendly to you and companions. You can have one Metallic Peacekeeper at a time.
Tamarind, King of JusticeYou can create a Peacekeeper over the course of a long rest by expending 400 GPs and one spell slot. The creature is friendly to you and companions. You can have one Metallic Peacekeeper at a time.
D’ArgentYou can create a Peacekeeper over the course of a long rest by expending 400 GPs of Silver and one spell slot. The creature is friendly to you and companions. You can have one Metallic Peacekeeper at a time.
Lady GemcloakYou are gifted a Crystal Blade and proficiency with it.
RaulothimThe following spells are added to your spell list and do not count towards the number of spells you know. You can cast one of them each long rest without expending a spell slot: Detect Magic, Identify, See Invisibility, Clairvoyance
BleucorundumYou are given a Sapphire Buckler and proficiency with it.
AstilaborYou are promised a Topaz Annihilator at level 16 for your patience and gain proficiency with it.
Eldenser, The LurkerYou are given an Amethyst Lodestone for your efforts. You can cause it to return to you if you lose it through a ritual that lasts 10 minutes.

Subclass Features

Lv 3

Patron Spells

Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Lesser Boon

You are given a gift to commemorate the start of your service.

Lv 6

Minor Boon

You are given an additional gift to acknowledge your service.

Lv 10

Greater Boon

Your service earned you greater gifts.

Lv 14

Major Boon

Your service has significantly impacted the life of your Patron and they reward you accordingly.