Demonlord
Every contractee of an Archdemon universally must oppose and kill devils and devilkind on site. Death will have you reincarnated as a Manes in the Abyss. Each Archdemon rules with madness that seeps into those that serve them. You start with one level of Madness of your Demonlord’s type that lasts for the duration of your service.
Baphomet
He was the Prince of Beasts, an embodiment of savagery and an insidious force that wormed its way into the heart of his followers to deceive them into embracing brutality.
Term: You take up the Creed of Baphomet: savagery is strength and civilization is weakness. He is worshiped by those who want to break constraints and unleash their primal rage.
Demogorgon
Demogorgon is an embodiment of madness and destruction that sought to drag all down into the infinite depths of the Abyss. Demogorgon is his own worst enemy. He is, in many ways, two creatures that share the same body. Aeumal, his left head, is more charismatic and calculating while Hethradiah, his right head, is more impulsive and feral. Each views the other as inferior and each believes the other incapable of outfoxing itself.
Asmaul (Deception): You dedicate yourself to sowing chaos and undermining civilization.
Hathradiah (Destruction): You swear to kill humanoids on sight.
Fraz-Urb’luu
The lord of liars and prince of illusions. His followers seek the pieces of his Staff of Power. He loves demon hunters and helps them hunt his enemies. He has the ability to subvert and beguile other demon lords. He is fascinated with those that have magic mastery.
Graz’zt
A beguiling and tempting visage in any form he chooses. He lavishes his lairs and even servants with gorgeous servants and wealth. He considers restriction a sin. He encourages and even demands indulgences. Followers seek power through blackmail, addiction, and manipulation. Charm and subtle manipulation are his favorite tools. He is a patron of hedonists and perverts.
Juiblex
Lord of slime and consumption. Only the truly insane worship him and become half-slime beings from being partially digested from him and serve to tend his slimes. He cares not for political power or intrigue and only desires to feast and consume. Every worshiper has some form of degenerate, terminal disease.
Orcus
He loves punishing the living and the company of the undead. He desires the complete eradication of all living and the creation of an eternal necropolis. The weakest of his followers become zombies and ghouls and the mightiest become necromancers. He wants nothing more than to be alone with his undead followers.
Yeenoghu
The first and lord of all Gnolls. All that follow him are Gnolls or eventually become Gnolls. He desires senseless destruction and slaughter. He and his followers do not seek to parley, only direct combat. He and Baphomat despise each other and fight each other on sight.
Zuggtmoy
Queen of fungi that seeks to infect all with her spores. Most that follow her are infected in some way with her spores. Druids seek her out. Many strange people obsessed with fungi will follow her as well. She has a wide network of fungi that she can control.
| 1D10 | Madness |
|---|---|
| 1-2 | "My anger consumes me. I can't be reasoned with when my rage has been stoked." |
| 3-4 | "I degenerate into beastly behavior, seeming more like a wild animal than a thinking being." |
| 5-6 | "The world is my hunting ground. Others are my prey." |
| 7-8 | "Hate comes easily to me and explodes into rage." |
| 9-10 | "I see those who oppose me not as people, but as beasts meant to be preyed upon." |
| 1D10 | Madness |
|---|---|
| 1-2 | "Someone is plotting to kill me. I need to strike first to stop them!" |
| 3-4 | "There is only one solution to my problems: kill them all!" |
| 5-6 | "There is more than one mind inside my head." |
| 7-8 | "If you don't agree with me, I'll beat you into submission to get my way." |
| 9-10 | "I can't allow anyone to touch anything that belongs to me. They might try to take it away from me!" |
| 1D10 | Madness |
|---|---|
| 1-2 | "I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me." |
| 3-4 | "I have intermittent hallucinations and fits of catatonia." |
| 5-6 | "My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream." |
| 7-8 | "I convince myself that things are true, even in the face of overwhelming evidence to the contrary." |
| 9-10 | "My perception of reality doesn't match anyone else's. It makes me prone to violent delusions that make no sense to anyone else." |
| 1D10 | Madness |
|---|---|
| 1-2 | "There is nothing in the world more important than me and my desires." |
| 3-4 | "Anyone who doesn't do exactly what I say doesn't deserve to live." |
| 5-6 | "Anything that can bring me happiness should be enjoyed immediately. There is no point in saving anything pleasurable for later." |
| 7-8 | "I will not rest until I have made someone else mine, and doing so is more important to me than my own life—or the lives of others." |
| 9-10 | "My own pleasure is of paramount importance. Everything else, including social graces, is a triviality." |
| 1D10 | Madness |
|---|---|
| 1-2 | "I must consume everything I can!" |
| 3-4 | "I refuse to part with any of my possessions." |
| 5-6 | "I'll do everything I can to get others to eat and drink beyond their normal limits." |
| 7-8 | "I must possess as many material goods as I can." |
| 9-10 | "My personality is irrelevant. I am defined by what I consume." |
| 1D10 | Madness |
|---|---|
| 1-2 | "I often become withdrawn and moody, dwelling on the insufferable state of life." |
| 3-4 | "I am compelled to make the weak suffer." |
| 5-6 | "I have no compunction against tampering with the dead in my search to better understand death." |
| 7-8 | "I want to achieve the everlasting existence of undeath." |
| 9-10 | "I am awash in the awareness of life's futility." |
| 1D10 | Madness |
|---|---|
| 1-2 | "I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob." |
| 3-4 | "The flesh of other intelligent creatures is delicious!" |
| 5-6 | "I rail against the laws and customs of civilization, attempting to return to a more primitive time." |
| 7-8 | "I hunger for the deaths of others, and am constantly starting fights in the hope of seeing bloodshed." |
| 9-10 | "I keep trophies from the bodies I have slain, turning them into adornments." |
| 1D10 | Madness |
|---|---|
| 1-2 | "I see visions in the world around me that others do not." |
| 3-4 | "I periodically slip into a catatonic state, staring off into the distance for long stretches at a time." |
| 5-6 | "I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary." |
| 7-8 | "My mind is slipping away, and my INT seems to wax and wane." |
| 9-10 | "I am constantly scratching at unseen fungal infections." |
| Level | Prepared Spells |
|---|---|
| 3 | Chill Touch, Crown of Madness, Hold Person, Inflict Wounds, Ray of Sickness |
| 5 | Spirit Shroud, Summon Undead |
| 7 | Blight, Shadow of Moil |
| 9 | Cloudkill, Destructive Wave |
Subclass Features
Patron Spells
Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Disciple of Evil
The turn you reduce a creature to zero hit points you can use your reaction to make a spell attack on a creature as long as you do not cast an additional leveled spell that turn.
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
Profane One
The pain you deal worms its way into the minds of those you fight. When you deal Necrotic or Poison damage to a creature you can use your bonus action to make them roll a WIS saving throw DC equal to your spell save DC and on a failure they become Frightened of you for one minute. They repeat the saving throw at the end of each of their turns, ending the effect on a success. A creature once Frightened this way is Immune to its effects for 24 hours.
Destroyer
The damage you deal seeps into the soul, not just the body. Your Poison and Necrotic damage bypasses damage Immunity and deals half as much damage and ignores damage Resistances.
Gaze into the Abyss
When you hit a creature with an attack you force them to look into the Abyss. They must make a WIS saving throw and on a failure they take 3D6 Psychic damage and 3D6 Necrotic damage or half as much on a successful save. If the creature took more than more than 18 total damage they become Stunned by what they saw until the end of their next turn.
You can use this feature once per long rest or after completing your Magical Cunning ritual.