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Warlock

Tome Archon

The seven Tome Archons are the ultimate powers on Mount Celestia. They embody the light and law of the seven heavens. Their primary purpose is to defend the seven heavens and the souls that inhabit it. They have zero tolerance for evil and the appearance of evil. Pacting with one of them is one of the highest expressions of law and love of your fellow man, those that pact with Tome Archons are the defenders of mortals and stand between good and evil, law and chaos.

Barachiel, the Messenger

Ruler of Lunia, and Trumpet Archons, first of the Tome Archons. He is the foremost herald of heaven in the mortal realm as a messenger of law and order.

Terms: You are tasked with defending the lawful good souls who passed on and defending entrance to the first level of Mount Celestia. You must uphold the 1st ideal of heaven: Obedience to law, or lose your benefits.

Punishment: An angel is sent to guide you on a path of repentance.

Domiel, The Merybringer

Ruler of Mercuria. Protector of records and bodies of dead gods. Domiel is stern and wise, being fair in its judgments.

Terms: You are a holder of a piece of Celestial knowledge or tasked with the recovery of said knowledge. You must uphold the 2nd ideal of heaven: Mercy to the penitent, or lose your benefits.

Punishment: An angel is sent to guide you on a path of repentance.

Araphiel, The Seer

Ruler of Venia. Patron of seers and cataloger of events in the universe. He is regal and wise, having the greatest disdain for fighting among the Tome Archons.

Terms: You must uphold the 3rd ideal of heaven: Protecting and Preserving Knowledge, or lose your benefits.

Punishment: An angel is sent to guide you on a path of repentance.

Sophia, the Ascetic

Ruler of Solania. Patron of monks. She has no possession and even in battle is full of serenity and peace. She never lies and never gets angry.

Terms: You pledge to live a life of austerity. You shun physical possession and serve others. You must uphold the 4th ideal of heaven: Humility, or lose your benefits.

Punishment: An angel is sent to guide you on a path of repentance.

Raziel, the Crusader

Ruler of Murtion. Opposes oppression and tyranny and protects the innocent. He trains heavenly combatant hosts. He is known for his fiery anger and passion for fighting for righteous causes.

Terms: You are bound to him in fighting against tyrants and protecting the innocent. You must uphold the 5th ideal of heaven: Righteous fury, or lose your benefits.

Sealtiel, the Defender

Ruler of Jovar. The last bastion of defense. He protects the portals of the planes and most of his abilities are bolstering defense of buildings and allies.

Terms: You are called to defend Heaven’s Gate, the largest and most stable of the portals to Mount Celestia and are entrusted with its location. You must uphold the 6th ideal of heaven: Diligence, or lose your benefits.

Punishment: An angel is sent to guide you on a path of repentance.

Zaphkiel the Watcher

Ruler of Chronius. Leader of the Archon Heptomad. The first soul of the 7 heavens. Protector of pure vessels, aka babies.

You must uphold the last ideal of heaven: Charity, or lose your benefits.

Punishment: An angel is sent to guide you on a path of repentance.

Level Prepared Spells
3Cure Wounds, Detect Evil and Good, Guidance, Lesser Restoration, Prayer of Healing
5Clairvoyance, Revivify
7Arcane Eye, Divination
9Mass Cure Wounds, Scrying

Subclass Features

Lv 3

Patron Spells

Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Rebuke the Sinful

You rebuke those that defy the light and law of Heaven. When you see a creature being damaged or making an Deception or Intimidation check within 60 ft of you, you can use your reaction to force them to make a DEX saving throw DC equal to your spell save DC. On a failed save they take 2D10 Radiant damage or half as much on a successful save.

You can use this feature times per long rest equal to your CHA modifier (Minimum 1).

Lv 6

Blade of Justice

You are blessed with a blade that will never fail you as long as you remain in service of heaven. You learn the spell Flame Blade and it does not count towards the number of spells you can learn. You can cast it once per long rest using an action without spending a spell slot. When it is cast this way it does not require Concentration and lasts for 1 minute.

The blade deals Radiant damage in place of Fire damage.

Lv 10

Reproach the Wicked

The authority you gained from your faithful service empowers your words. Your Rebuke the Sinful deals 4D10 Radiant damage.

Lv 14

Master of Mercy and Justice

Your words and authority are tempered with charity and mercy. Your Rebuke the Wicked can be used to restore hit points instead of dealing damage. You can use the reaction when a creature takes damage or you see a creature suffering from a disease or condition. In place of restoring hit points you can cause one disease or condition to end.

You regain one use of this feature during a long rest or when you complete your Magical Cunning ritual.