Primordial
Primordials are ancient, elemental beings that embody the fundamental forces of the natural world. They are often associated with the raw elements, such as earth, air, fire, and water or the fundamental forces of the world such as gravity and time. They existed before the gods, emerging during the creation of the universe.Their primary role is to shape and influence the natural world, and they may be involved in the ongoing struggle between the forces of nature and civilization and are usually in conflict with gods. Channeling a Primordial is taxing on the body of a Warlock.
Akadi, The Lady of the Air
Akadi's reactions were difficult to gauge, for she demonstrated almost alien behavior towards most mortals not native to the Plane of Elemental Air. Like the other elemental lords she was relatively uncaring towards her followers, yet did seem to have some small degree of affection for them. This was most often displayed when large offerings were made however, so it could be argued that she only cared when bribed.
Terms: She requires lifelong commitment to changing and improving things that travel in the air and fighting against oppression.
Punishments: Gravity reversal or tornadoes and hurricanes appear.
Bazim-Gorag, The Firebringer
Bazim-Gorag was only too happy to destroy those who wandered near him as a bloodthirsty lord who savored his fights, drawing them out for their mere entertainment value. However, Bazim-Gorag was also wily and clever, more than capable of deception and diplomacy, and highly knowledgeable about esoteric matters involving the magical and extraplanar. He only attacked those he was certain could not be used to free him, often appearing in a non-threatening guise, and was willing to promise power, wealth, or even future service to those that assisted him, although honoring promises was not his strong suit and nothing stopped him from offering the same thing to everyone else.
Terms: Spreading evil and sowing chaos and absolute carnage.
Punishments: Heatstroke and levels of Exhaustion.
Grumbar, The Earth Lord
Grumbar was a quiet and resolute being, who resisted change more so than other divine powers. He bore the weight of secret knowledge and protected the great riches that were found within the earth. Visitors to the Plane of Earth who sought to negotiate with Grumbar had to be prepared, for he did not bargain. They either had to accept his terms or reject them entirely—never to return.
Terms: Protecting the treasures of the earth and secret knowledge. Followers are usually tasked with guarding treasure, knowledge, or one of his temples.
Punishments: Sticky ground, intense gravity or quicksand.
Istishia, King of Water Elementals
Istishia was a slippery, dispassionate power whose reasons and logic were incomprehensible to most. He provided an atmosphere for life and provided a vital resource, yet would not grant life itself and cared not how his gifts were used. He was relatively aloof towards his own followers, ignoring and favoring them seemingly on a whim, so alien, uncaring, and utterly random that his unpredictability was itself predictable.
Terms: You swear to protect the purity of the seas of your world, maintaining them in an unchanging state.
Punishments: Blizzards or tidal waves.
Kossuth, Lord of Flames
He is flame, he is law, he is purity and perfection. All that he is, is what every flame tries to emulate. Even when he emerged into the nascent universe his power dwarfed that of even greater gods that would follow after. He is a being that is perfectly neutral and rules as an all powerful tyrant for those that dare follow him.
Terms: Systematically gain more power, land, and wealth in his name. And obey him with EXACTNESS.
Punishments: If you stray from his path, you die. You die painfully as you burn with the hottest flames in all existence.
Entropy
The end of all, the force that was rumored to spawn the Negative Energy Plane in opposition to the blinding force of the Positive Energy Plane. It cannot be stopped, only delayed. Currently it is imprisoned within a Sphere of Annihilation by Ao the Overgod himself in a location he personally sealed and now protects.
Terms: Seek out the end of the universe and to be one with Entropy forever. You must seek to destroy the Undead as they mock Entropy.
Punishments: Vulnerability to Necrotic damage, disadvantage on death saving throws, or the inability to regain hit points or be healed.
| Level | Prepared Spells |
|---|---|
| 3 | Absorb Elements, Enhance Ability |
| 5 | Protection from Energy |
| 7 | Elemental Bane |
| 9 | Legend Lore |
| Level | Akadi | Bazim-Gorag/ Kossuth | Grumbar | Istishia | Entropy |
|---|---|---|---|---|---|
| 3 | Gust, Feather Fall, Warding Wind | Firebolt, Burning Hands, Flaming Sphere | Mold Earth, Earth Tremor, Earthbind | Frostbite, Ice knife, Lesser Restoration | Chill Touch, Arms of Hadar, Silence |
| 5 | Fly | Fireball | Erupting Earth | Tidal Wave | Hunger of Hadar |
| 7 | Storm Sphere | Wall of Fire | Stone Shape | Control Water | Blight |
| 9 | Control Winds | Immolation | Wall of Stone | Cone of Cold | Negative Energy Flood |
Subclass Features
Patron Spells
Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Primordial Spells
Primordial Guardian
Your Patron existed before history and can protect you from creations that came after them. Once per long rest you can use your action and create a ward on you that gives you Resistance to non magical Bludgeoning, Piercing, or Slashing damage for one minute. You can speak Primordial and all its dialects.
Student of Primordial Forces
You begin to meddle with the fundamental forces of the universe. You can cast Magnify Gravity or one level 2 or below Patron or Primordial Spell once per long rest without expending a spell slot.
Adept of Primordial Forces
Your control over the fundamental forces of the universe grows. You gain Resistance to one damage type and can change that type during a long or short rest.
You can cast Gravity Sinkhole or Pulse Wave once per long rest without expending a spell slot.
Primordial Master
You command the power of the fundamental forces of the universe. You learn the following spells and they do not count towards the number of spells you can know.
Gravity Fissure, Reverse Gravity, and Disintegrate.
You can cast one of them once per long rest by expending a spell slot, if you do so, you gain one level of Exhaustion one hour after you use this feature.
Primordial Sage
You can bend, tear, and twist the fundamental forces to your will. You learn the following spells and they do not count towards the number of spells you can know.
Time Ravage, Time Stop, Dark Star, and Ravenous Void.
You can cast one of them once per long rest by offering half of your hit points rounded down while you are above half hit points rounded up to your Primordial Patron. You gain two levels of Exhaustion one hour after you use this feature.