Genie Royal
You have made a pact with one of the rarest kinds of Genie, a Noble Genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser Genies and Elemental creatures. Noble Genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind Genies into servitude, and readily enter into pacts that expand their reach.
Great Khan (Dao)
The quintessential Dao, who sets the precedence of all Dao. He is an evil being who sees nothing wrong in enslaving others, despite greatly fearing the loss of their own freedom and despising whoever would imprison them. However, they would almost always return acts of fairness and kindness.
Terms: Give them strong servants.
Punishments: Become a slave for up to half your lifespan.
Great Caliph (Djinn)
The quintessential Djinn, who sets the precedence of all Djinn. He is wild but benevolent as a whole. While no genie liked being enslaved, he is the most tolerant of temporary servitude to mortals. They were forgiving of a mortal master's flaws or even amused by them. They viewed short-term servitude as determined by Fate, and knew that no one could defy one's fate. However, long-term service upset them, and being imprisoned was considered anathema. They would not forgive betrayal. Those who wished to gain the brief service of him should gift them with fine meals, gemstones, magical items, flattery, and other forms of bribery.
Terms: Undermine and destroy Efreet.
Punishments: Being delegated to a cruel Djinn that lost favor for a time.
Great Sultan (Efreet)
The quintessential Efreet, who sets the precedence of all Efreet. He is a master of flame, immune to fire and able to create it on a whim. He is a lover of the finest things that are non flammable. He is haughty and cruel, being deceptive and cruel to the point of ruthlessness. He values cruelty among those that serve him.
Terms: Kill those the Great Sultan designates.
Punishments: Suffering burns that take multiple days to heal.
Great Padisha (Marid)
The quintessential Marid, who sets the precedence of all Marid. He is a vehemently independent and proud being. He tends to shift moods rapidly, as quickly as a storm upon the sea. He considered almost everything beneath his notice. He enjoys flattery and demands to be interacted with using the highest of honorifics and respect.
Terms: Give them knowledge of their rivals and other threats.
Punishments: Being turned into a sea creature for a time.
| Level | Prepared Spells |
|---|---|
| 3 | Blade Ward, Detect Evil and Good, Phantasmal Force |
| 5 | Create Food and Water |
| 7 | Phantasmal Killer |
| 9 | Creation |
| 17 | Wish |
| Level | Doa | Djinn | Efreet | Marid |
|---|---|---|---|---|
| 3 | Sanctuary, Spike Growth | Thunderwave, Gust of Wind | Burning Hands, Scorching Ray | Fog Cloud, Blur |
| 5 | Meld Into Stone | Windwall | Fireball | Sleet Storm |
| 7 | Stoneshape | Greater Invisibility | Fire Shield | Control Water |
| 9 | Wall of Stone | Seeming | Flame Strike | Cone of Cold |
| D6 | Vessel |
|---|---|
| 1 | Oil lamp |
| 2 | Urn |
| 3 | Ring with a compartment |
| 4 | Stoppered bottle |
| 5 | Hollow statuette |
| 6 | Ornate lantern |
Subclass Features
Patron Spells
Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Genie Spells
Genie's Vessel
Your Patron gives you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a Spellcasting Focus for your Warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.
Genie's Vessel
While you are touching the vessel, you can use it in the following ways
Bottled Respite: As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 ft high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your Proficiency Bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest.
Genie's Wrath: Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your Proficiency Bonus. The type of this damage is determined by your Patron: Bludgeoning (Dao), Thunder (Djinni), Fire (Efreeti), or Cold (Marid).
The vessel's AC equals your spell save DC. Its hit points equal your Warlock level plus your Proficiency Bonus, and it is Immune to Poison and Psychic damage. If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
Elemental Gift
You begin to take on characteristics of your patron's kind. You now have Resistance to a damage type determined by your patron's kind: Bludgeoning (Dao), Thunder (Djinni), Fire (Efreeti), or Cold (Marid).
As a bonus action, you can give yourself a Flying speed of 30 ft that lasts for 10 minutes, during which you can Hover. You can use this bonus action a number of times equal to your Proficiency Bonus per long rest.
Sanctuary Vessel
When you enter your Genie's Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 ft of you, and the chosen creatures are drawn into the vessel with you. As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed.
Anyone (Including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your Proficiency Bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.
Limited Wish
You entreat your Patron to grant you a small wish. As an action, you can speak your desire to your Genie's Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action.
Once you use this feature, you can't use it again until you finish 1D4 long rests.