Skip to content
← Back to Warlock
Warlock

Overgiant

The grandchildren of Annam, the Allfather of Giant kind. The pillars that hold up to Ordening that binds all Giants together. They each are the epitome of what their caste of Giants should be. They rule with deference to the Ordening where even the mightiest Hill Giant owes deference to the weakest of Frost Giants. Warlock of the Overgiants are actively involved with the society of Giants and have an important place in Giant politics. (Giant-Kin exclusive)

Grolantor, The Hill Scion

Grolantor was the giant god of hunting and battle, and the primary patron of the hill giants. Grolantor was the black sheep of the family, a vainglorious brute that refused any title but his given name and who was dedicated more to his ego than the wellbeing of his followers.

You are a sworn glutton. You see missing a meal as inexcusable and unfathomable. You gain a level of Exhaustion from only 24 hours of missed meals.

Memnor, The Cloud Scion

Memnor was typically described as charming, intelligent, cultured, subdued, clever, and persuasive. His greatest flaw was his strong sense of pride, though he was also said to be deceitful, intensely cruel, and manipulative. Many of the stories within giant society that recounted his exploits emphasized his charisma and manipulative nature.

You are a sworn trickster. If you see a prank harmful for otherwise it is mentally taxing to avoid it (Requiring a WIS saving throw DC 16).

Skoraeus, The Stone Scion

Skoraeus was a withdrawn deity, generally a very dour and expressionless loner. Unlike most of his siblings he was generally disinterested in the affairs of giantkind and indeed didn't really care for any race of beings, the sole exception to this rule being his obsession with the stone giants. Though he had his reasons for his seclusion, they were more self-centered and based on introversion than those of Annam All-Father.

You are a sworn cave dweller. You find it hard to understand reality outside of the underground world and sometimes do not see threats as real.

Stronmaus, The Storm Scion

Stronmaus was a god full of life and energy—the very power of life itself flowed strongly through him. He was joyful and laughing, and always smiling because he simply couldn't help it and he displayed his great energy in dramatic ways. He loved to conjure mighty storms across the Beastlands, rejoicing in the rains and lightning and cheering with the thunder he produced with his hammer.

You are a sworn sovereign. You do not allow others to dictate how you act.

Surtur, The Fire Scion

Surtur taught that fire was pure, cleansing, and strong. The weak and impure burned, while the strong survived. Fire was useful as a tool, but must be respected. It was dangerous when uncontrolled.

You are a sworn warrior. You never feign from battle and will always make the kill. Hostages are useless to you.

Thrym, The Frost Scion

When not directly preparing for war, Thrym was known to be fairly aloof, wandering his realm restlessly. He is a brutal leader and has a hatred of tricks and lies.

You are a sworn survivor. You will be the last man standing even if it means you have to kill everything around you.

Level Prepared Spells
3Heroism, Enlarge/Reduce, Resistance
5Protection from Energy
7Elemental Bane
9Circle of Power
Overgiant 3 5 7 9
Grolantor, The Hill ScionDetect Poison and Disease, Locate Animals or PlantsWall of SandLocate CreatureConjure Volley
Memnor, The Cloud ScionAlter Self, Charm PersonFast FriendsConfusionDream
Skoraeus, The Stone ScionEarth Tremor, EarthbindMeld into StoneStoneskin (No Material Component required once per long rest)Transmute Rock
Stronmaus, The Storm ScionGust of Wind, ThunderwaveCall LightningStorm SphereScrying
Surtur, The Fire ScionBurning Hands, Heat MetalFireballFire ShieldImmolation
Thrym, The Frost ScionArmor of Agathys, Snilloc’s Snowball SwarmSleet StormIce StormCone of Cold

Subclass Features

Lv 3

Patron Spells

Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Overgiant Spells

Giant’s Stamina

The All Father’s might flows through you. Your hit dice becomes 1D10 and you are proficient with Acrobatic or Athletic checks.

Lv 6

Giant’s Blessing

The All Father aids you in your mission. Once per long rest, if you fail a saving throw, you can use a reaction to succeed the saving throw instead. You regain the use of this feature when you finish your Magical Cunning ritual.

Lv 10

Giant’s Ingenuity

You can convert your Magical Cunning ritual into an ethereal rune that can be activated as an action, giving you the full benefit. It remains for hours equal to your CHA modifier (Minimum 1) then vanishes.

Giant’s Endurance

The All Father shares a giant’s endurance with you. Once per long rest, if you would take damage, you can use a reaction to halve that damage rounded down. You regain the use of this feature when you finish your Magical Cunning ritual.

Lv 14

Power of the All Father

The All Father shields and empowers you to become a beacon to his children. When you cast a leveled Warlock spell you gain temporary hit points equal to the spell’s level times three plus your CHA modifier (Minimum 1). While you have those temporary hit points you can use your reaction when you are hit with an attack to deal Cold, Fire, or Lightning damage equal to your CHA modifier (Minimum 1) + your Proficiency Bonus to a target within 30 ft of you that you can see.