Majestic Beyond
Amidst the whirlwind a voice called to you as a voice of thunder or the sharp cut of the gale. An entity of wind and storm has reached out to you. Now that you have heard it, it is everywhere and nowhere, inescapable. At times it seems benevolent seeking to end all forms of imprisonment and other times it is alien and asks for bizarre things both inconsequential and dire. Whatever the reason for your pact, the sky itself has opened to you and “freedom” beckons, though freedom from what? Who can say.
Firaleene, Dweller in the Raging Flame (Androsphinx)
She is a powerful Androsphinx dwelling inside of the sleeping body of the Primordial Achazar. She bides her time for an unknown purpose nearly invincible amidst the body of the spire of flame that makes up the body of the Achazar.
Terms: Freeing certain targets from imprisonment and sending certain tomes and scrolls to her.
Punishments: Being engulfed in a spiral of flame.
The Black Cloud of Vengeance
A sentient storm that is said to be a punishment created by Fate itself. It engulfs those that break divine law and seek to frustrate Fate.
Terms: Punish lawbreakers whenever found.
Punishments: Gouts of black mist that pour out of the mouth and suffocate.
Devastator of Imaskari (Chichimec)
A swarm of different types of wings around an unseeable central mass created and then abandoned by a forgotten deity of storms and winds. It is a hateful being that despises itself and all of creation. It went on rampage and destroyed an entire plane of existence and was then imprisoned within the remnants of it.
Terms: Go out in each and every storm until it is finished to hear its words.
Punishments: Temporary bouts of violent Madness.
One of the Six (Dowagu)
A being of immense power with four clawed arms, a humanoid torso, and the torso of a great serpent. There are always six of them, no more, no less and they work in perfect harmony to fulfill the needs of the all powerful necromancer, Raja Ambuchar Devayam.
Terms: Perform one ritualistic killing in the name of the great Raja in order to bolster their ranks of undead.
Punishments: In moonlight you will become frail and sickly for a time.
Misikin, Overseer of Birds (Feng Huang)
A massive bird that shares the same build as a phoenix but has brilliant rainbow plumage and is much larger. They are prideful protectors of avians and strike down all that would restrict the freedom of birds as they rip them limb from limb in a savage frenzy.
Terms: Fight for freedom, especially for avian kind.
Punishments: Burning to death and being reborn in a jade egg the next day and hatching looking exactly as you were before your death.
King of Birds (Simurgh)
A beautiful and massive golden eagle with the face of a gorgeous human. They rule the avian kind with justice and honor. While they are fair and care for those that are lawful and good, they are mysterious and inscrutable in their ways.
Terms: Protecting those that ask for it.
Punishments: Being forced to donate treasure for a cause deemed good by the patron.
The Sky Predator (Zakharan Roc)
The strongest and fiercest Roc of all time. Its wings are like a hurricane, its beak a divine sword, its talons massive enough to carry elephants and crush boulders. It has grown too large to have mortal threats and flies unchallenged even in the territories of dragons.
Terms: Providing offerings of food three times per day and challenging all Rocs that path the way.
Punishments: Being dropped from a great height while being robbed of all means of flight or mitigating the damage.
| Level | Prepared Spells |
|---|---|
| 3 | Dust Devil, Expeditious Retreat, Feather Fall, Skywrite, Shocking Grasp |
| 5 | Call Lightning, Gaseous Form |
| 7 | Freedom of Movement, Summon Elemental (Air only) |
| 9 | Bigby's Hand (appears as a bird’s talon), Control Winds |
Subclass Features
Patron Spells
Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Deadly Wings
You can magically summon a pair of majestic wings full of sharp feathers. As an action you summon wings for one minute and while you have the wings you have a Flying speed of 30 ft with stiff, metallic feathers equal to twice your Proficiency Bonus. As a bonus action, you launch a feather at a target you can see within 60 ft of you. The feather is guided by the wind and a 1D6 bonus to hit and deals 1D6 Piercing damage. The feather remains for the duration of this feature unless the creature uses an action to pull it out. While the feather is in the creature it attracts Lighting causing a 1D6 bonus to Lightning damage.
You can summon the wings a number of times equal to your Proficiency Bonus per long rest.
Gift of the Sky
You fall at a rate of 30 ft per round.
Greater Wings
When you summon your wings your Flying speed becomes 40 ft and the range of the feathers launched becomes 90 ft.
The damage dealt by your feathers is increased to 1D8.
Skyward Soul
You are now even more at home in the air. You gain Resistance to Cold damage and you are unaffected by extreme altitude.
Call the Storm
You summon a storm to aid your patron. You learn the spell Storm Sphere. It counts as a Warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest.
Whenever you cast this spell, your patron's magic bolsters you, giving you advantage on attacks with your feathers. Moreover, damage can't break your concentration on this spell.
Eye of the Storm
You can create a reversed tornado that leads straight into the sky. As an action you summon a powerful tornado in a 60 ft diameter that is 100 ft tall centered on you that remains for one minute. The area within the tornado is Difficult Terrain and each creature other than you and those you designate must make a STR saving throw DC equal to your spell save DC at the start of each of their turns and on a failed save is pulled 20 ft into the air (To a maximum of 100 ft). On a successful saving throw the target falls to the earth and lands Prone. You can dismiss the tornado as a free action or as a reaction.
You can use this feature once per long or short rest.
The Wings of Freedom
You can magically open temporary conduits to locations open to the sky. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 ft of you. Amid a whirlwind of feathers, you all vanish and then reappear up to 1 mile away in any area that has open access to the sky (Inside a building or under a tree is an invalid target) or within 30 ft of it, each of you appearing in an unoccupied space within 30 ft of the others.
Once you use this feature, you can't use it again until you finish a short or long rest.