Unending Blaze
Amidst the crackling of the flame or deep within magma or the blast of an eruption, a voice called to you with passion and fury in each word. An entity of fire and brimstone has reached out to you. Now that you have heard it, a fire is lit inside your soul. It seeks to burn and consume all that stands in its way. The pact is power, the pact is fire, the pact is the bright light that guides you as all that stands before you is scorched to cinders.
The Living Volcano (Magma Behemoth)
Akin to a living natural disaster, the Living Volcano blankets the land and devastates the earth whenever it awakens from its slumber. Its hulking form blots out the sky around it as it heaves its massive, craggy body from the crater it creates. It lumbers on its four immense limbs with its glowing eyes burning in its triangular head with its tail leaving a path of destruction behind it.
Terms: Molten offerings of fine works of art are preferred when there are no enemies to burn alive in homage.
Punishments: Feeling a crushing weight press down until knees buckle and bones break.
Blazing Hellkite (Hellfire Wyrm)
Death on wings, a living furnace, the golden death. All bow to the Blazing Hellkite whether in despair, adoration, or on incarcerated appendages it matters not. It is cruel and calculating and makes even devils quake at the sight of it.
Terms: What cannot be burnt, corrupt. What cannot be corrupted must die and fuel the hellfire. Blazing Hellkite desires destruction and corruption and complete loyalty.
Punishments: Burning scars that appear as a reminder of any lacking loyalty.
Ashlord, the Drifting Doom (Pyroclastic Dragon)
A solid mass of obsidian, magma, born upon wings of ash, Ashlord’s immense body appears immovable and invincible. The storm of ash that precludes its arrival heralds years of death from even a brief visit. Its attitude is the same as a volcano: dormant, active, or erupting.
Terms: Gaze into the flames and lava until the message has been seared into the eyes itself.
Punishments: Fire becomes angry and unpredictable.
The Bane of the Gods (Volcanic Dragon)
Betrayed by the gods the Bane of the Gods seeks their doom. They will see the heavens burn and will grind their charred corpses into dust as an unworthy tribute to their greatness.
Terms: Burn their temples, burn their scriptures, burn their followers, burn even their memories.
Punishments: Flights of temporary insanity usually including acts of arson or killing sprees.
Ulasht, the Hate Seed (Pyrohydra)
Twentyfour heads of pure malice that bathe the land in fire. Its heads slither forward for miles even as its main body lurks deep in the pit of magma it emerges from. Ulasht barely acknowledges those that are not completely devoid of mercy and humanity like itself. Their devotees become Seeds of Hate as well.
Terms: Kill those that raise their hands against the Seeds of Hate must burn.
Punishments: A flaming viper appears and attacks until one or both are killed.
| Level | Prepared Spells |
|---|---|
| 3 | Burning Hands, Continual Flame, Control Flames, Heat Metal, Hellish Rebuke |
| 5 | Ashardalon’s Stride, Haste |
| 7 | Summon Elemental (Fire only), Wall of Fire |
| 9 | Bigby's Hand (appears as a fiery claw), Infernal Calling |
Subclass Features
Patron Spells
Your newly revealed Patron ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Volcanic Scattershots
You can magically summon burning balls of magma. As a bonus action, you can place a ball of magma in an unoccupied place you can see within 60 ft of you. You can detonate the magma ball immediately (No action required) or use an action to halt the explosion of any number of active magma balls. Upon detonation the magma balls explode forcing each creature within a 5 ft radius to make a DEX saving throw DC equal to your spell save DC and on a failed save takes 1D4 Fire and 1D4 Thunder damage for every turn it was active or half as much on a successful save. After one minute the magma ball explodes automatically or vanishes with a small pop (Your choice).
You can summon magma balls a number of times equal to your Proficiency Bonus per long rest.
Gift of Magma
You can speak Primordial and your sight is unaffected by fire, smoke, ash or similar obstructions.
Art of the Flaming Blade
You are adept at using fire, it has become your primary weapon of choice. You can cast the spell Flame Blade once per short rest without expending a spell slot or requiring Verbal, Somatic, or Material components with this feature.
Volcanic Soul
You are now even at home in blazing heat. You gain Resistance to Fire damage and you can walk on lava or through fire for minutes equal to your Proficiency Bonus per long rest.
Art of the Flaming Shield
You summon a shield to protect yourself and aid your patron. You learn the spell Fire Shield. It counts as a Warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest.
Whenever you cast this spell, your patron's magic bolsters you, allowing you to make opportunity attacks with the power of the spell.
Call the Volcano
You can create an erupting volcano to blast your enemies to cinders. As an action you summon an erupting volcano in a 60 ft diameter that is 40 ft tall within 60 ft of you that remains for one minute. At the start or end of your turn you can cause the volcano to erupt (No action required) forcing each creature of your choice within 20 ft of the volcano to make a DEX saving throw or take 2D12 Fire damage or half as much on a successful save; and if they fail the saving throw by 5 or more they are knocked Prone and take an additional 2D6 Bludgeoning damage.
If you create a second volcano the first volcano vanishes.
Magmatic Escape
You can magically open temporary conduits to locations connected to volcanically active sites. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 ft of you. Amid a blaze of fire, you all vanish and then reappear up to 1 mile away in any area that is volcanically active (You do not necessarily need to be aware of it, though if you are you can choose which one) or within 30 ft of it, each of you appearing in an unoccupied space within 30 ft of the others.
Once you use this feature, you can't use it again until you finish a short or long rest.